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-   -   Pangaeda: New Age - the redheaded stepchild of Dom2? (http://forum.shrapnelgames.com/showthread.php?t=18912)

Nagot Gick Fel April 28th, 2004 09:49 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Quote:

Originally posted by Zen:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Nagot Gick Fel:
Hell if I understand why you say that. The only problem is balance, and I can't see this change doing anything but helping fixing that.

<font size="2" face="sans-serif, arial, verdana">If the front window of your car is broken and you change it to the back window, is the window still broken?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">In that case I think "If this bottle is full and that bottle is empty and you pour half the wine from this bottle into that bottle, which bottle is empty and which isn't?" would be more accurate. http://forum.shrapnelgames.com/images/icons/icon12.gif

April 28th, 2004 10:05 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Quote:

Originally posted by Nagot Gick Fel:
In that case I think "If this bottle is full and that bottle is empty and you pour half the wine from this bottle into that bottle, which bottle is empty and which isn't?" would be more accurate. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">I can only hope that there isn't a finite amount of 'balance' for each nation and we can't get out a jug of water and fill up one of those glasses without having to pour out the other http://forum.shrapnelgames.com/images/icons/icon12.gif

Nagot Gick Fel April 28th, 2004 10:48 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Quote:

Originally posted by Zen:
... and we can't get out a jug of water
<font size="2" face="sans-serif, arial, verdana">Water? Real gods drink ambrosia! http://forum.shrapnelgames.com/images/icons/icon12.gif

(Hmmmm, maybe I should have kept this one for the T-shirt contest...) http://forum.shrapnelgames.com/images/icons/icon10.gif

Blitz April 29th, 2004 05:41 AM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
It does kinda suck thatbase Pan cost 350, attract followers, AND have GGGEE?. I thought unit costs were based on stats. Oh well. Earth boots are easy to come by.

Graeme Dice April 29th, 2004 05:53 AM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Quote:

Originally posted by Blitz:
It does kinda suck thatbase Pan cost 350, attract followers, AND have GGGEE?. I thought unit costs were based on stats. Oh well. Earth boots are easy to come by.
<font size="2" face="sans-serif, arial, verdana">The Pan is hideously expensive as it is, so I can't see mich of a reason to raise its cost.

Jasper April 29th, 2004 08:39 AM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Quote:

Originally posted by Nagot Gick Fel:
The random pick is still here. Just for the record, Panii in Dominions 1 had 1 earth 3 nature and no random. Pangaea wasn't considered as one of the most powerful nations then, but they weren't crap either.
<font size="2" face="sans-serif, arial, verdana">I think Pangaea was one of the worst factions in Dom 1. Not complete crap, but definitely bottom tier. I had alot of fun playing them, but boy did they stink.

In Dom 2 they're better, but still not good. It seems misguided to me to weaken them, regardless of whether NE Pangaea is worse. In fact I think something like Arralen's mod should be the default for Pangaea.

Could NE stand to be improved? You bet; but then this is true for many of the themes.

Kristoffer O April 29th, 2004 06:50 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
We're not interested in nerfing Pangaea. New Era might need a beef-up, but it will not be in magical power. Magic has seeped from the nation.

Jasper April 29th, 2004 10:10 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
Some random thoughts:
-Make the them cost negative points
-ulmish sytle resistance to drain?
-Improve the hoplites: strat move 2, hoplons instead of bucklers, more morale.
-Give the centaur cataphracts light lances, or even lances.
-Minotaurs could have move 2 like giants.
-Dryad Hoplites either need to be much improved, or much cheaper. They suck.
-Maybe the Grove Guards could be sacred?
-Bring back harpy scout commanders, perhaps even make them spies for this theme
-Reduce the price of dryads to 90-100, now that they only have holy 2.
-Reduce the price of Pan a bit, 300-320.

tinkthank April 29th, 2004 10:24 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
My humble newbie opinion: I understand and affirm Kris O's stance (no better magic) and agree wholeheartedly with Zen:
Instead of NNNE pan, NNEE pan; this even fits thematically with "less tree-hugging, more steel" of New Age. It would also make them simply a bit more versatile, and hence more *fun*, no matter what that means in terms of power, and speaking of which I dont think it would be imbalancing.

Kristoffer O April 29th, 2004 10:31 PM

Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
 
>Some random thoughts:
>-Make the them cost negative points

Needs some remaking to work I believe. Costs can't be negative right now.

>-ulmish sytle resistance to drain?

Hmm.

>-Improve the hoplites: strat move 2, hoplons instead of bucklers, more morale.

I'd rather improve the less useful infantry, otherwise not a bad idea.

>-Give the centaur cataphracts light lances, or even lances.
>-Minotaurs could have move 2 like giants.
>-Dryad Hoplites either need to be much improved, or much cheaper. They suck.

Cheaper perhaps. The awe is rather powerful. If combined with fear, reinvigoration or berserk blessings it can be very powerful. They do not suck, but they are vulnerable to crossbows and magic.

>-Maybe the Grove Guards could be sacred?

Nah. They have a sacred feel, but that is a delusion of the faithless people of the new era http://forum.shrapnelgames.com/images/icons/icon12.gif

>-Bring back harpy scout commanders, perhaps even make them spies for this theme

Hmm

>-Reduce the price of dryads to 90-100, now that they only have holy 2.
>-Reduce the price of Pan a bit, 300-320.

We're not that fair. One point of the theme is that mages and priests cost the same while losing power. Panii should perhaps cost more. There are fewer of them after all http://forum.shrapnelgames.com/images/icons/icon12.gif


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