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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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(Hmmmm, maybe I should have kept this one for the T-shirt contest...) http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
It does kinda suck thatbase Pan cost 350, attract followers, AND have GGGEE?. I thought unit costs were based on stats. Oh well. Earth boots are easy to come by.
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
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In Dom 2 they're better, but still not good. It seems misguided to me to weaken them, regardless of whether NE Pangaea is worse. In fact I think something like Arralen's mod should be the default for Pangaea. Could NE stand to be improved? You bet; but then this is true for many of the themes. |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
We're not interested in nerfing Pangaea. New Era might need a beef-up, but it will not be in magical power. Magic has seeped from the nation.
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Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
Some random thoughts:
-Make the them cost negative points -ulmish sytle resistance to drain? -Improve the hoplites: strat move 2, hoplons instead of bucklers, more morale. -Give the centaur cataphracts light lances, or even lances. -Minotaurs could have move 2 like giants. -Dryad Hoplites either need to be much improved, or much cheaper. They suck. -Maybe the Grove Guards could be sacred? -Bring back harpy scout commanders, perhaps even make them spies for this theme -Reduce the price of dryads to 90-100, now that they only have holy 2. -Reduce the price of Pan a bit, 300-320. |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
My humble newbie opinion: I understand and affirm Kris O's stance (no better magic) and agree wholeheartedly with Zen:
Instead of NNNE pan, NNEE pan; this even fits thematically with "less tree-hugging, more steel" of New Age. It would also make them simply a bit more versatile, and hence more *fun*, no matter what that means in terms of power, and speaking of which I dont think it would be imbalancing. |
Re: Pangaeda: New Age - the redheaded stepchild of Dom2?
>Some random thoughts:
>-Make the them cost negative points Needs some remaking to work I believe. Costs can't be negative right now. >-ulmish sytle resistance to drain? Hmm. >-Improve the hoplites: strat move 2, hoplons instead of bucklers, more morale. I'd rather improve the less useful infantry, otherwise not a bad idea. >-Give the centaur cataphracts light lances, or even lances. >-Minotaurs could have move 2 like giants. >-Dryad Hoplites either need to be much improved, or much cheaper. They suck. Cheaper perhaps. The awe is rather powerful. If combined with fear, reinvigoration or berserk blessings it can be very powerful. They do not suck, but they are vulnerable to crossbows and magic. >-Maybe the Grove Guards could be sacred? Nah. They have a sacred feel, but that is a delusion of the faithless people of the new era http://forum.shrapnelgames.com/images/icons/icon12.gif >-Bring back harpy scout commanders, perhaps even make them spies for this theme Hmm >-Reduce the price of dryads to 90-100, now that they only have holy 2. >-Reduce the price of Pan a bit, 300-320. We're not that fair. One point of the theme is that mages and priests cost the same while losing power. Panii should perhaps cost more. There are fewer of them after all http://forum.shrapnelgames.com/images/icons/icon12.gif |
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