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Re: Humanoid Pretenders are too expensive
IMO, giving them a single path bonus would make them one trick ponies which, to me, is kind of against their nature as variety casters. Maybe if they had a small bonus to every path ?
Some ideas: 1) Automatically site search the province they are in during the appropriate phase (IE, without spending an extra turn to do it). 2) When they spend a turn to search a site, all adjacent provinces get a half strength search, rounded down. 3) Can use turn to remote search a province. - Kel |
Re: Humanoid Pretenders are too expensive
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Re: Humanoid Pretenders are too expensive
Hey wait, I had a new idea : give those crappy human mages a SPELL CASTING bonus (as some sites do) !
Let's say : Enchantress : 20% bonus for Enchantment Druid : 20% for Conjuration Sage : 20% for Construction (or Forge bonus ?) Frost Father : 20% for Alteration (etc, fill the rest http://forum.shrapnelgames.com/images/icons/icon12.gif ) Or stg along those lines...This will make them really "unique", and what they should be : magic specialists http://forum.shrapnelgames.com/images/icons/icon7.gif . It will also give players a "strategic" reason to buy them when they want to try The_UberSpellCombo_of_Doom http://forum.shrapnelgames.com/images/icons/shock.gif And I think this should be *in addition* to the +1 dominion. What do you think ? http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Humanoid Pretenders are too expensive
Well, I don't believe that having a reduced cost in casting rituals is so effective to get them unless it's very high.
An probably the best would be the one with Conjuration Bonus ... to have lot of troops, or if he returns, the Abysyan Great Warlock, with blood bonus. |
Re: Humanoid Pretenders are too expensive
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But my point is that not only are the various human-type pretenders not very good, they are also all but identical. So if I ran the show around here, I'd kill two birds with one stone by making each of the human pretenders good at something (something useful, not summoning vine men), instead of having all of them be jack-of-all-trades-master-of-none rainbow mages with slightly different color text. |
Re: Humanoid Pretenders are too expensive
I also agree that lots of pretenders are underpowered and thus not used in competitive play. I think if all pretenders were given recuperation then Immortality won't be as overpowered as it is now. Other than that, a total overhaul and rebalancing of costs and powers with MP in mind and not costing them in terms of roleplaying flavor would be helpful. The only problem is that the devs don't have much experience in MP it seems so it would be nice if they would host their own polls and discussions to arrive at a conclusion.
I really don't think they should leave it up to modders to balance pretenders. |
Re: Humanoid Pretenders are too expensive
Something else that might help balance immortality would be to slightly diminish the death penalty for non-immortals. Instead of all paths being reduced by one, maybe _half_ the paths being reduced by one, randomly determined. Or restoring a path costs half what the normal empowerment does, or reducing a path to 0 takes 2 deaths (thus allowing someone to empower up to 2 and start the clock ticking again).
Alternatively: Make "real" death for immortals worse; it'd balance things _slightly_ if immortals dropped 2 magic levels for a real death. Wouldn't help much - actually it'd just make certain that no one ever took their pretender near hostile domain. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Humanoid Pretenders are too expensive
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While the Dev's may not play 'hardcore' MP they do play MP because that is how the game is designed, though it is more aligned with Roleplay than efficency or 'fairness'. [ May 03, 2004, 04:14: Message edited by: Zen ] |
Re: Humanoid Pretenders are too expensive
Many of the human pretenders have 10-point path costs. Since they also cost significantly fewer points, that is already like giving them the option of being rainbow pretenders.
I haven't heard anything convincing yet that the immortals or non-humans are better than their point costs. For supercombatant pretenders, well, it would be unnatural if it were otherwise. PvK |
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