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Re: Dev Thinking on Balance?
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I understand completely if something becomes too popular then it needs to be looked at for reasons and back before the rehashing and second rehashing I believe at the very least I said that modifying the VQ's cost to 125 and 50 would be a good change. It wouldn't change the fact that Ermor or a Temperature nation could make high-powered VQ's but it would put them on par with each of the other 'designed for combat' pretenders. So maybe it has been addressed and there may be a change in the works, but going to extremes over and over is in no way, benefitial to a cause. Edit: And no I don't think you were Zap, I think you just want to know if anything is being done about them, not whether or not your personal preference is being implemented. [ May 04, 2004, 05:52: Message edited by: Zen ] |
Re: Dev Thinking on Balance?
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And even if it doesn't, the persistent popularity is a problem in itself, regardless of what causes it, because it reduces the diversity of pretenders in the game. |
Re: Dev Thinking on Balance?
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Re: Dev Thinking on Balance?
If every game played strictly to win will have 3 or 4 VQs, doesn't that mean that every game, 2-4 VQs will fail to win? That's not a terribly encouraging success ratio, and seems more like people trying to imitate somebody else's strategy without understanding the finer nuances of it, apeing only the most visible element without any of the underlying strategy.
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Re: Dev Thinking on Balance?
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If you'd like to assume that Beta Testers only put their own feelings and don't take both sides, there is nothing anyone will say that will convince you otherwise. It's not a them vs you, it's a concentrated effort. You also have to look at it from IW's point of view. Maybe they don't think there is a problem or there is enough reasonable doubt to not make whatever changes happen to be foaming at the mouth. All KO has to say is "Thematic" and if it's set, it doesn't matter how many arguments you throw at it, it is thematic to him and it's his game and I respect that. If I have a real problem with it, you can Mod it. [ May 04, 2004, 06:05: Message edited by: Zen ] |
Re: Dev Thinking on Balance?
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Re: Dev Thinking on Balance?
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And even if it doesn't, the persistent popularity is a problem in itself, regardless of what causes it, because it reduces the diversity of pretenders in the game. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If you're saying that the Pretender selection for competitive games is slimmer than the actual selection of Pretenders, both Human and Monster, then I agree with you 100% and have from the beginning. That doesnt mean I think you should nerf all the Pretenders above the standard or middle ground, but make other pretenders more competitive friendly. |
Re: Dev Thinking on Balance?
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In other words, I'm proposing that a nerf to the VQ would be the biggest single balance improvement that could be made, short of reviewing the whole pantheon. |
Re: Dev Thinking on Balance?
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Since I have Beta tested many times before I do not think it is an us vs them situation. In fact it should be a team work effort - betas - devs and customers. Again if Ilwinter believes it is thematic, it is thier game and I will except it. Just state this and we can move on. |
Re: Dev Thinking on Balance?
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To each their own and what they feel improvement, I never said you shouldn't have started this thread or your curiosity should not be sated. [ May 04, 2004, 06:24: Message edited by: Zen ] |
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