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Re: traffic report: [url]www.Dom2minions.com[/url]
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Re: traffic report: [url]www.Dom2minions.com[/url]
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Hmmm I wonder if the web-based game site might not incorporate some of the randomizer routines as game options. As far as I know the players must have the .tga but not the .map file. Also not a bad thought for challenge play. Generate a map (or select one from our sets) and make the tga available for download but offer a game without letting the players have access to the .map file. I wonder how many "expert" players that might mess up. http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 11, 2004, 19:35: Message edited by: Gandalf Parker ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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I've updated the DomScripts.zip, so you can always download it and steal the algorithm from the make_map_description subroutine in run_dom_map.pl As for adding randomisation in as an option on the web-based game site, I believe that should be relatively straight forward (but don't look at me - I try to stay away from web stuff. It's evil. Evil, I tell you.) |
Re: traffic report: [url]www.Dom2minions.com[/url]
Today's Random_7 is a very cool-looking map with two continents separated by a sea.
One thing that might be good would be to re-roll the maps and/or tweak the algorithm until you get a bit more spread of terrain types. There are many that have zero provinces with certain terrain types, but tons of another type. E.g.: 194 provinces in total, of which 5 are sea and 189 are land. 0% farm, 54% forest, 74% mountain, 0% swamp, 0% waste, 0% river. 95% small, 2% large provinces. 6 nostart provinces. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
Also there is a bug somewhere, hopefully just in the web statistics, where it says:
On average a province borders to 2.77 other provinces It is always 2.something, but visually it is clear that the real average is much higher. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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Ah, thanks for pointing out the problem with the number of neigbours - I forgot that every #neighbour line affects two provinces. Whoops. :-p Anyway, you might want to try the current Random_8 for the After the Vampire Wars variant. Should be an appropriate map. [ May 11, 2004, 20:13: Message edited by: Leif_- ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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Re: traffic report: [url]www.Dom2minions.com[/url]
Ya maybe if the map terrain were interpreted before the beautification process were applied, it would come out with a wider spread of province types. Of course, being able to tell what province type it's supposed to be, as a player, could be tough.
So, another idea: a script that was going along and adding names to provinces, could also add the terrain types after the name, perhaps in shorthand. Just a thought. PvK |
Re: traffic report: [url]www.Dom2minions.com[/url]
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http://www.dom2minions.com/~dominion...PlainsName.txt http://www.dom2minions.com/~dominion/maps/plains.bas http://www.dom2minions.com/~dominion...orestNames.txt http://www.dom2minions.com/~dominion/maps/forest.bas Since the addition of the terrain codes I havent gone back to use them the way I had planned to name provinces. It would be easy to add a code to the end of each name. And the "Theme Parks" project (Wauthan renamed it from Semi-Random Map project) does need a shorthand for terrains to be developed. It would overlap nicely. [ May 12, 2004, 01:09: Message edited by: Gandalf Parker ] |
Re: traffic report: [url]www.Dom2minions.com[/url]
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Terrain-dependant names are a good idea, but you'd have to generate the entire name from scratch, so you'd need some kind of generator for random maps. Quite doable, of course, but I've got a couple of other items higher up on the to-do list. |
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