Cainehill |
May 18th, 2004 11:17 PM |
Re: Order vs. Luck in End Game
Quote:
Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
On common random events, the 3 event limit is generally reached around the time you have about 10 provinces.
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<font size="2" face="sans-serif, arial, verdana">This is most certainly not true unless you've chosen turmoil 3 and an extreme luck scale. Even then, it's a major exaggeration. With a combination of the order and luck scales that results in a net-zero modifier to event frequency, you will probably only see an event once every two or three turns on common event frequency. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">"A net-zero modifier to event frequency" - I suspect this means you take Order most of the time, possibly getting the Order scale for "free" via Misfortune.
If so, this doesn't make you the best judge of how often small, Turmoil or Luck/Misfortune tilted nations hit the 3 event mark. Nowadays I tend to use at least Luck-1; with Turmoil I tend to go higher. For instance - turmoil 3, luck 2 (Carrion Woods) - with just 3 provinces, I was already hitting 3 events quite often. (I don't want to give a ration, because I wasn't paying close attention, but definately more than 1/10th of the time, possibly significantly more often.)
Personally, I shudder at the thought of going with a high turmoil, high Misfortune setup again, even
with the 3 event cap. But frankly, Turmoil / Luck (quite common with, mmm, 2 of Pangaea's themes, at least one of T'ien C'hi's, and possibly Ermor and some others) gets the screw, while I suspect Order3/Misfortune3 gets a big break in the end game.
This is both because of the 3 event limit, quite often seen even in the early game, and also because Luck-3 doesn't keep you from having 40% of your capitol's population wiped out on turn 3, or other such "lucky" catastrophes.
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