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Re: Best summon?
Usefulness can't be measured by a head-on fight. A light infantryman, hell, even a militia, will probably kill a crossbowman in one-on-one combat, but that doesn't mean that he's more useful.
Bane Lords might be more useful against Ethereal units and such, but Ether Warriors are highly effective against magical beings and mundane soldiers. |
Re: Best summon?
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The stats on even a garden variety, non-commander wight are nearly as good as those on an ether warrior, which doesn't justify their extreme cost. [ May 17, 2004, 03:42: Message edited by: Graeme Dice ] |
Re: Best summon?
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Also, summoning EWs is much more efficient as you get 15 of them in one mage-turn, compared to just the one wight (or is there another spell for summoning wights in bulk?) |
Re: Best summon?
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But mr "normal troops have no use" does not do the math. He just flaps his lips, or rather just types without thinking. |
Re: Best summon?
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The only reason I might prefer Ether Lord is if I need a strong astral mage to protect my weak astral mages for magic duel. Besides strong astral magic, Ether Lord isn't that easy to kill with remote spells and assasinations. |
Re: Best summon?
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Re: Best summon?
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So I guess the answer is that you'll use wights if you have Cjn 9 but use ether warriors if you need the grunt now, but only have Cjn 6-8. |
Re: Best summon?
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The question was originally whether a person would rather have a wraith lord and 15 wights, or an ether lord and 15 ether warriors. The wights are superior as they have the same stats and have 0 encumbrance. Ether gate requires 90 astral pearls, gives you a mage with the same skills you already had to summon it, and gives you 15 troops that are outmatched by a level 3 summon. You would almost certainly be better off by using those gems to forge any of the various astral items. |
Re: Best summon?
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So I guess the answer is that you'll use wights if you have Cjn 9 but use ether warriors if you need the grunt now, but only have Cjn 6-8. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">... And if you have 90 astral to spare, which doesn't normally happen early in the game (at least not to me). Wights have additional advantage, because you need only 30 death gems to cast them, so waiting until 90 gems is not necessary. Ghosts are another good summon, which is very cost efficient if you have skillful death mage (summonned demi-lich with few magic boosters does pretty well too). |
Re: Best summon?
I like Reanimation as Jotun in the early game. Giant Skells! http://forum.shrapnelgames.com/images/icons/icon10.gif
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