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-   -   MP Game - Pain of Human Mose Game (http://forum.shrapnelgames.com/showthread.php?t=19090)

rabelais May 19th, 2004 12:56 AM

Re: MP Game - Pain of Human Mose Game
 
For now everyone please take your turn normally... if a (or would it be everyone?) winner is declared or the score graphs are bizarro we will start over.

Is there a known problem with setting VP conditions?


Rabe the Wishing the VP fields on "view game" at Mose's had information in them... http://forum.shrapnelgames.com/images/icons/icon9.gif

sergex May 19th, 2004 01:08 AM

Re: MP Game - Pain of Human Mose Game
 
Hey we have 10 people now. Want to start the 24h countdown?

Esben Mose Hansen May 19th, 2004 12:56 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by rabelais:
Rabe the Wishing the VP fields on "view game" at Mose's had information in them... http://forum.shrapnelgames.com/images/icons/icon9.gif
<font size="2" face="sans-serif, arial, verdana">For more effective wishing, try writing to me http://forum.shrapnelgames.com/images/icons/icon7.gif

I'll have a look at it. When I get home, and maybe after sleeping some.

Esben Mose Hansen May 19th, 2004 07:25 PM

Re: MP Game - Pain of Human Mose Game
 
Here's the scoop: The game only supports up till 25 victory points. Since you specified 99, (and this was greater than 25) this was ignored. I'll try to change the "ignore" behaviour to "error". [EDIT: DONE]

Note that the "extra VP at capital" is a strange beast, as it makes it difficult to predict how many VP points a game has. Also, the default required (VP/2) does not take this into account.

I guess the 2 VP is some sort of default. Actually, it could be a cool sort of game, with 3-5 players or so: "The first person to conquer another's capital wins." Should make for some interesting diplomacy http://forum.shrapnelgames.com/images/icons/icon10.gif

[ May 19, 2004, 18:48: Message edited by: Esben Mose Hansen ]

rabelais May 19th, 2004 07:45 PM

Re: MP Game - Pain of Human Mose Game
 
Thanks Mose!

I really appreciate your efforts (and quick responses!) to support the Dom2 MP community.

Can I "restart" the game while giving it different victory conditions, or am I better off just creating a whole new game and having another signup?

I thought I had played SP games previously with more than 25 VP's, but I gather that wasn't actually so.... I rarely finish, so it's hard to tell.

The best way to use VP's then is to set a low number with capital bonuses off?

Seems like this would lead to mobbing the arbitrary provs rather than a traditional empire game.

Does anyone have experience using VP's successfully in a fairly normal (i.e. non psychorush) game?


Rabe, Newb Game Admin

NTJedi May 19th, 2004 09:06 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by Cainehill:
Ahem, I mean, because Ermor is so overpowered.

http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">Yes Ermor is overpowered... and hopefully in Dominions_3 there will be "overpowered themes" instead which would allow veterans to play against rookies. Also this would allow for single player games to remain challenging as well. Naturally these themes could be outlawed during normal multiplayer games.
If not "overpowered themes" perhaps some other method can be introduced to make AI opponents more difficult.

Norfleet May 19th, 2004 09:54 PM

Re: MP Game - Pain of Human Mose Game
 
NTJedi, he's being sarcastic.

[ May 19, 2004, 20:54: Message edited by: Norfleet ]

Esben Mose Hansen May 19th, 2004 10:43 PM

Re: MP Game - Pain of Human Mose Game
 
Quote:

Originally posted by rabelais:
Thanks Mose!

I really appreciate your efforts (and quick responses!) to support the Dom2 MP community.

Can I "restart" the game while giving it different victory conditions, or am I better off just creating a whole new game and having another signup?

I thought I had played SP games previously with more than 25 VP's, but I gather that wasn't actually so.... I rarely finish, so it's hard to tell.

The best way to use VP's then is to set a low number with capital bonuses off?

Seems like this would lead to mobbing the arbitrary provs rather than a traditional empire game.

Does anyone have experience using VP's successfully in a fairly normal (i.e. non psychorush) game?

Rabe, Newb Game Admin

<font size="2" face="sans-serif, arial, verdana">I believe you could change the required VP to win, but not the number of VP in game. As you wish to do both, you would have to start a new game http://forum.shrapnelgames.com/images/icons/icon9.gif Sorry...

To maximize the number of VP in a game, check the capital VP and set the number of VP to 25. With 17 nations, that is 42 VP. The dumm part is figuring out how many VPs should be required to win.

As for gameplay, playing with few VP makes a few (random) provinces incredible strategic important; playing with many makes VP games like normal games except they stop before getting mind-boggling dull. All depending on how many VPs are required to win.

Karacan May 20th, 2004 12:10 PM

Re: MP Game - Pain of Human Mose Game
 
This humble Ermor definitely is not overpowered with a meager 10-point-per-path Pretender Chassis... http://forum.shrapnelgames.com/images/icons/icon7.gif

So the game is stopped for good?

For a fair game, I'd do a 50% of all provinces victory condition. Although I like victory points.

sergex May 20th, 2004 02:07 PM

Re: MP Game - Pain of Human Mose Game
 
Can you change the victory conditions and then restart it or are we going to have to start an entirely new game?


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