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Re: TRUE effectiveness of VQ/castling/clam-hoarding
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
In fact a raise of the cost of the VQ would be not so nerfing ... especially if you play Ermor non default theme.
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
In case no one has noticed...
Cohen is the president of the Norfleet fan club. website is still in production. |
Re: TRUE effectiveness of VQ/castling/clam-hoarding
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Re: TRUE effectiveness of VQ/castling/clam-hoarding
Just for you Norfleet I'm sure there will be some sort of incompatibility where you'll have to spend hours fighting and reinstalling and doing any number things that we will hear self-righteous complaints about them. http://forum.shrapnelgames.com/images/icons/icon12.gif
Baring that, I can assure you that both IW and the Beta Testers are looking for any 'Utgard'-like issues for the next patch. [ May 27, 2004, 16:50: Message edited by: Zen ] |
Re: TRUE effectiveness of VQ/castling/clam-hoarding
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Still I only advocated very few issues on these Boards, and if some changes are being made in new patch to adress any of them, it would indeed make me "hurray" developers even more. http://forum.shrapnelgames.com/images/icons/icon7.gif As for VQ - personally I think she is a great concept, and I wouldn't want her to be nerfed into oblivion. You are right, I'll have to wait and see how much these changes will affect her (personally I would prefer to see a substantial additonal magic pathes cost increase, rather that a "chassis" cost increase, since having a lot of magic pathes is an essential element of any "uber-VQ". Or making her more on the level with bog mummy stats/abilities-wise (without turning her in mummy#2 of course)). But in any case I am happy that developers are doing any steps to address VQ issue. [ May 28, 2004, 00:30: Message edited by: Stormbinder ] |
Re: TRUE effectiveness of VQ/castling/clam-hoarding
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Thank you Johan, that's a very good news. It's great to know that developers are dedicated to continuous balancing and enchancing their game long after the release, not to mention being so active and in touch in the players community. It is very rare sign these days. I am very tempted to ask what else will be in the patch (especailly if there will be, by any chance, something about 2 other hot topics being discussed here and elsewhere - "mad castling" and "clam hoarding", in the next), but I guess I should better cultivate my patience and wait for it. http://forum.shrapnelgames.com/images/icons/icon7.gif Anyway, thanks for sharing it with us Johan. |
Re: TRUE effectiveness of VQ/castling/clam-hoarding
I think we underappreciate the developers. I have favourite authors, and think they are fantastic artists.
These people create a work of art just as complex, but interactive. The big thing is that they continue to update it. What if the entire community agreed that there is no way Faramir would have led all those uesful men out to die - it would have been much cooler if he lined them up for inspection, then found an excuse to dismiss each one, before riding out alone so he still fulfilled his father's will. Would Tolkein have spent days rewriting the book? Nope. Thankyou developer people! You are great! |
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