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Re: MP Game - Urgaia - After the Blitz
Ok Truper is effectively gone from the game.
He have been missing Last 2 turns, he has no armies left, and I am sieging his two remaining casltes. Unfortunately he didn't switch his nation to AI, so we are forced to do regular 24h turns instead of 24h quickhost until I'll finish breaking through his walls. Is there any way to switch his dominion to AI? Perhaps if his nation is not password protected somebody could log in and do it? What do you think guys? |
Re: MP Game - Urgaia - After the Blitz
Well, when I have updated the server to 2.12 (watch the news section), you could add a master password and used that to force his nation to AI.
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Re: MP Game - Urgaia - After the Blitz
I can force host the game by shortening the turn time, and then setting it back after thet turn host.
I have been doing that in an Orania game that has a player AWOL from turn one. |
Re: MP Game - Urgaia - After the Blitz
There is a force host for switching instead of changing the timer.
But what I found was easier was to copy one of the .2h files as the missing player. That way it seems the turn is in without stopping/restarting the server. If ulm.2h, man.2h, ctis.2h are all turned in, and it doesnt look like pangaea.2h is going to show up then copying man.2h to pangaea.2h will trick the host into quick-hosting. It needs to be a 2h for the same game in the same turn to work. I had an automatic script running to do that with the first 2h that got turned in for a game that had an early dropout. Its definetly not as good in a long run as turning the player AI if that option is open to you. [ June 08, 2004, 13:57: Message edited by: Gandalf Parker ] |
Re: MP Game - Urgaia - After the Blitz
I'm controlling the game on Mosehansens sever. So I can't directly upload turn files, or interact with the game in ways other than the web interface.
Unless I'm missing something.... |
Re: MP Game - Urgaia - After the Blitz
Alright. We have had a couple stale turns.
I think the first turn we lost is caused by some funkiness with the patch. I got a message saying that my .2h file was from a different game. The second turn we lost, was caused by me getting pulled off and forgetting that I set the turn time to 15 minutes to force the hosting. Did anyones Last orders stick? I'm really sorry about the extra turn. I will be much more careful in the future. |
Re: MP Game - Urgaia - After the Blitz
I'm taking the game up to 2.12
Make sure you resend you turn to prevent (knock on wood) and further problems. |
Re: MP Game - Urgaia - After the Blitz
Quote:
I then tried to log in as the missing player with the master password but it didn't accept it. Am I missing something? BTW, I like the new layout. |
Re: MP Game - Urgaia - After the Blitz
I havn't tested this. Maybe it only works for new games, or maybe it doesn't work at all.
The new layout was more of an accident than anything, but thanks! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: MP Game - Urgaia - After the Blitz
Pesky Man would was still not registering as gone. So I went to restart the game, after Esben has made some changes which should let the master password work.
Unfortunately the number of the games allowed has decreased (I think). So once the game was stopped I was not able to start it again. I've dropped Esben a note... so either he raises the limit, or we need to wait for another game to end before we can restart it. |
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