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Re: Abysia and Death Scale
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
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Re: Abysia and Death Scale
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I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3. |
Re: Abysia and Death Scale
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
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Re: Abysia and Death Scale
I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0. http://forum.shrapnelgames.com/images/icons/icon7.gif
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale. I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term. |
Re: Abysia and Death Scale
Oh I didn't know that!
I've tested too ... sigh it's true. [ June 07, 2004, 12:34: Message edited by: Cohen ] |
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[ June 07, 2004, 12:51: Message edited by: mnoracle ] |
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