.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Abysia and Death Scale (http://forum.shrapnelgames.com/showthread.php?t=19267)

Teraswaerto June 7th, 2004 04:45 PM

Re: Abysia and Death Scale
 
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.

Graeme Dice June 7th, 2004 04:49 PM

Re: Abysia and Death Scale
 
Quote:

Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.
<font size="2" face="sans-serif, arial, verdana">Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect.

mnoracle June 7th, 2004 05:40 PM

Re: Abysia and Death Scale
 
Quote:

Originally posted by Graeme Dice:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by mnoracle:
Blood hunting reduces population pretty fast and with standard richness/magic freq. settings on the mid sized maps you do have to have gold for mages and temples.

<font size="2" face="sans-serif, arial, verdana">Blood hunting doesn't have much of an effect on population, patrolling to reduce unrest does have a huge effect. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">If you put 3 blood hunters in the same province it does. IIRC 1 slave - 10 pop.

mnoracle June 7th, 2004 05:45 PM

Re: Abysia and Death Scale
 
Quote:

Originally posted by Teraswaerto:
I've had several commanders with Soul Contracts in a province with magic +3 for 60+ turns without a single Horror attack.
<font size="2" face="sans-serif, arial, verdana">Strange, may be luck comes into play.
I just checked provinces where my hero was attacked every turn: misfortune -2, magic +3.

Cohen June 8th, 2004 12:39 AM

Re: Abysia and Death Scale
 
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?

PDF June 8th, 2004 01:24 AM

Re: Abysia and Death Scale
 
I've tested it (only at start in capital), indeed Abysia has same income and supplies with Growth3 than Death3, and a better income with Heat3 than 0. http://forum.shrapnelgames.com/images/icons/icon7.gif
With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.
I fear that Death3, and Death2 with Cherryscales (that I use in all games, SP and MP) may still be dangerous in the long term.

Cohen June 8th, 2004 01:29 AM

Re: Abysia and Death Scale
 
Oh I didn't know that!
I've tested too ... sigh it's true.

[ June 07, 2004, 12:34: Message edited by: Cohen ]

mnoracle June 8th, 2004 01:50 AM

Re: Abysia and Death Scale
 
Quote:

Originally posted by PDF:

With vanilla game settings I now suppose Death1 or 2 is a viable choice in order to boost Magic scale.

<font size="2" face="sans-serif, arial, verdana">It's a bad move to boost Magic Scale beyond +1. Since then chanse to get Horror increases seriously.

[ June 07, 2004, 12:51: Message edited by: mnoracle ]

mnoracle June 8th, 2004 09:01 AM

Re: Abysia and Death Scale
 
Quote:

Originally posted by Cohen:
Have you checked if that province hasn't some strange magic site like Vale of Infinite Horrors?
<font size="2" face="sans-serif, arial, verdana">It was 3 different provincies, where my hero was attacked.


All times are GMT -4. The time now is 04:22 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.