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-   -   New Version of Ashikaga Here (http://forum.shrapnelgames.com/showthread.php?t=19297)

Scott Hebert June 9th, 2004 10:15 PM

Re: New Version of Ashikaga Here
 
Quote:

Originally posted by st.patrik:
Pangaea (regular theme) could be stretched into being a earth/blood nation - it at least has mages with both picks (not at the same time though).
<font size="2" face="sans-serif, arial, verdana">Well, I think Zen's point is having Earth and Blood on the same person. This could lead to Demon Knights and that Earth-gem producer. It's certainly a niche that no one fills well at present.

Ah well. Back to modding. http://forum.shrapnelgames.com/images/icons/icon7.gif

Scott

June 9th, 2004 10:16 PM

Re: New Version of Ashikaga Here
 
Yes. Unfortunately. ;/ I don't see enough Demon Knights I say! Also Earth and Blood would be very synergetic. Of course this may be because Devils outclass Demon Knights in terms of combat.

Rainbow June 10th, 2004 08:51 AM

Re: New Version of Ashikaga Here
 
Going over the available units in the mod, they seem fine, with one exception. The genin count for 5 men in sieges, have magical weapons (knife hand) and cost 3 ressources! No price in gold and/or ressources would be high enough for a normal recruitable unit wielding magical weapons and having x5 siege combine with the other powerful abilities (+25 stealth, survival skills).

I suggest reducing the siege modifier for genin to x2, and replacing the knife hand with a non-magic weapon. Up the defence value 1 or 2 points (to 13 or 14) to compensate, and slightly increase the ressource cost.

/Rainbow

Taqwus June 10th, 2004 06:13 PM

Re: New Version of Ashikaga Here
 
Er, siege bonuses aren't actually granted yet -- probably there's not yet a modding command which allows it.

Scott Hebert June 10th, 2004 06:37 PM

Re: New Version of Ashikaga Here
 
Well apart from any sort of Siege issue, though, the Genin are quite powerful. Trying it out again (for the summons; very good, thanks!), I started to recruit Genin...

and oh dear, they're good. 25 of them can easily deal with 25 of most independent troops without losing a guy.

The problem they have (and the problem Ashikaga has in general) is everything is so terribly expensive. You're paying through the nose for your researchers, the Genin are expensive, and the Cavalry are expensive as well. About the only thing that isn't expensive are the samurai, and with 10 Prot and no shield, they almost have to be relegated to LI status.

Tied all together, Ashikaga seems almost entirely dependent on their summons... that they're not even guaranteed of being able to summon.

Something that would be really useful would be some unit that could give an area 'Air Shield' effect (like a Shield Wall). I don't think that's moddable, though.

Another thing that I want to try is a Bless strategy with the Yamabushi monks, but they need both more damage and protection from missiles. Maybe you could give them some innate air shield, to sort of symbolize arrow-catching stuff?

I don't know. I just don't see how they're supposed to work.

Potatoman, can you maybe explain to me how you use them, to give me some sort of idea?

Scott

Pickles June 10th, 2004 06:53 PM

Re: New Version of Ashikaga Here
 
--------------------------------------------------------------------------------
Originally posted by Graeme Dice:
You need 2 of the 3 elemental picks to come up as fire for devils, which basically means that they will show up quite often.
-------------------------------------------------
-------------------------------
Reply from Bayush:-

"Well, let's see the probability. I count 20 different combinations of FAWE in a configuration of 3: FEW/FAW/FAE/AWE/FFW/FFE/FFA/AAF/AAW/AAE/WWF/WWA/WWE/EEF/EEA/EEW/FFF/AAA/EEE/WWW

Of those, 4 of them have FF. That leads to a .2 probability of getting a Fire-2 'Blood Mystic'. Not _too_ often. You can expect to get a Fire-2 'Blood Mystic' every 3rd or 4th Mystic you buy. That's not 'quite often' to me. Certainly, you can expect it before too long. OTOH, there is a .327 probability that you can hire 5 and not get one. If you think a .2 probability is 'quite often', then you have to agree that a .308 probability is more than 'quite often'."


Actually there are 64 possible picks of which 10 feature "FF" FFF FFW FFE FFA FEF FWF FAF AFF WFF EFF so the probability is < 1 in 6.
There is a 57% chance of not getting one after 5 picks.

You have a 90% chance of getting one after 14 picks.

Of course this just reinforces your argument

Pickles

Scott Hebert June 10th, 2004 07:16 PM

Re: New Version of Ashikaga Here
 
Oh, you're right, Pickles. *sigh* I was considering the different outcomes, but not the probability of each outcome. Your way is probably more accurate as far as how the game actually does it.

Still, though, thanks. You gotta be careful with probability. http://forum.shrapnelgames.com/images/icons/icon12.gif

Scott


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