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-   -   Diplomacy Screen (http://forum.shrapnelgames.com/showthread.php?t=19299)

Gandalf Parker August 28th, 2004 01:01 PM

Re: Diplomacy Screen
 
Quote:

Cainehill said:

That'd be handy especially for remote, spell-based searching - the classic Arco-Ulm alliance, with Arco casting Akashics for Ulm. And less tricky than recoding the game to allow actually "friendly" movement by allies.

But what I mean by "adding it to the list" is to add it to the list of things that people already do in the game. Most of the diplomacy/ally screen things are already being done by creative play which I like much more than adding a menu to the game for it.

In your Arco-Ulm arrangment.. an Arco scout follows behind the Ulm army. When Ulm takes a province and moves on then the Arco scout takes the province, Arco cases akashics as the scout moves on. Another scout or a researve army is following behind that to retake the searched province.

Its actually much easier to do when a nation has sneaking mages.

Gandalf Parker August 28th, 2004 01:11 PM

Re: Diplomacy Screen
 
There are alot of ways to accomplish it but yes it usually involves some sort of charming spell. In one game I was in I maintained an empty province near the capital that I could send a mage to so that the other guy could windride him out. In another I had my mages do transport spells dropping them into the trap-provinces. In yet another game we maintained border provinces that could be used to trade units.

One we meant to try but never got it setup before the game ended was when I had taken a really negative magic scale. I was supposed to send a sneak unit into his territory and "take" a province near his castle. He was going to make mages and walk them into it so I could do a binding spell. The big advantage was that I would have a lab full of mages that would be operating inside his majorly plus-magic scale.

Again I say that I think supporting creative play is more fun than offering menus of set choices like "ally shares everything" button.

Gandalf Parker August 28th, 2004 01:35 PM

Re: Diplomacy Screen
 
Quote:

littlemute said:
Parker has a point there, as usual. MP games should give total control to do anything you want diplomatically as you can pander, coerce and cajole all you want through text messaging. Can you give provinces?

I have. Ive offered a "sanctuary" province behind my lines so that an ally had a protected place to send his god and recover. He sent a sneaking unit to take it, built his castle, and a lab. Transported important units there. Later in the game I gave him a more front-line target which he took in order to begin expanding again.

One of the few things I WOULD like to see is the ability to delete defence on a province. I can destroy buildings but not defense. http://forum.shrapnelgames.com/images/smilies/frown.gif


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