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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Anyway, the BE Blood idea is not a very good one. I just like the fact that BE Ermor has such easy access to undead patrollers. Jotunheim is almost as good, except theirs is all gem-based, and they need gems for undead commanders as well. Desert Tombs and Black Forest suffer from a death scale. BE Ermor's problem is, obviously, a lack of good Blood mages. Ah well. http://forum.shrapnelgames.com/images/icons/icon12.gif Maybe I'll have to rectify that. Scott |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
True. I would say this combines into 'you have to be more careful with a PoD than a VQ', but I find this all well and to the good.
Yes, and that has it's cost in points. http://forum.shrapnelgames.com/images/icons/icon7.gif I think the real consideration is not being careful (but there is a distinct lack of being careful with certain people and their VQ's, I personally see this as a flaw in their playstyle) I think the real consideration is not being surprised http://forum.shrapnelgames.com/images/icons/icon12.gif True enough. The Lich and the VQ are now on a much more even keel, comparatively. My only concern here is the one that IW themselves brought up; namely, that very few people play with Liches. It would seem to me that if you balance a Pretender against a Lich, they should be played at about equal frequency. Which means bad things for the VQ. http://forum.shrapnelgames.com/images/icons/icon7.gif Imagine it this way. Out of 100 Games, 50 people want to play with an Immortal. And out of those 50 People, 25 of them want to play with a Rainbow Mage or a Bless effect while having Immortality. The other 25 Want an Immortal SC. 25 of those people can now choose a Lich, the other 25 can choose a VQ. Previous to 2.12, all 50 chose the VQ because there was no advantage to choosing a Lich for being a Rainbow, the advantage was having a SC that could be a Rainbow. I'm not saying that those are precise numbers of people who want Immortals, or Rainbows but based on those numbers, it seems that it wasn't the Lich's stats that were holding it back, but rather the VQ's obvious advantage. Along with Autosummoning. With the removal, it's more of a question of timing. It certainly doesn't _look_ like it was done for thematic reasons. I trust IW, but other, less trusting people probably won't. The way IW works on things is they have a huge list of things to do, they pick the few that they can allot their time to then fix those things and everything they feel needs to be fixed with it, thematic or not. You can't fault them for doing a thorough job on the things that have their attention. Right. But it does reduce the power of your 'well you can just mod it' argument. Considering the various other improvements in 2.12, I certainly think you'd want to mod 2.12 rather than not patch and stay at 2.11. Not really, you can just mod it if you choose to. Noone is stopping you except your desire to play with people who don't think the same way. One thing about some Dom2 players, what you'd think they would want and what they do can be totally different. Most I believe are crazy in some fashion. |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
[quote]Originally posted by Bayushi Tasogare:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PvK: Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But a lot of people are winning using VQ with different strategies, which only confirms that VQ was overpowered. Now VQ seems to be a niche choice, either as immortal monster-SC (but very expensive) or as a decent (and immortal) SC capable of summoning Ice Devils and undead SCs. Both cases may work well for some nations in some circumstances, but it's not automatic choice for every nation anymore. |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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I think it would be nice if pretender availability could be restricted by theme instead of by nation, but currently it can't, so if a Vampire Queen shouldn't want to rule AE/SG Ermor (who would she eat?), BE Ermor can't take her either; and if CW Pangaea needs undead pretender options, normal/NE Pangaea get them too. The VQ doesn't have the same thematic problem with Desert Tombs (which, like Broken Empire, has the living side by side with the dead), but arguably does with Carrion Woods. But Ermor is often AE/SG, while Pangaea is rarely CW, so until theme-by-theme restrictions are implemented (if ever), the current arrangement is the best available fit. Also, in response to the original question, I think the blue dragon is available to every land nation except Abysia (but, IIRC, the red dragon is available to every land nation *including* Caelum). There's an obvious thematic reason why a blue dragon, with cold immunity, powerful water magic, and frost breath, is inappropriate for either theme of Abysia. (The red dragon is just as inappropriate for Caelum and Jotunheim, and the blue dragon possibly for Machaka as well, but those are probably oversights.) The VQ's unavailability to Ermor is just more noticeable because there has been a lot of discussion on this board of specific VQ/Ermor strategies, while nobody would really want to take a blue dragon for Abysia (or indeed, a red or blue dragon for any nation of the opposite temperature preference). |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Immortality is very important and unique, especially for something that can make an impact by fighting to the death. The more of an impact it can make, the more important it is. The more abilities (like drain strength and etherealness and immunity to poison and cold) it has built-in (so no loss on (un)death), the more important immortality is. The VQ gets a lot of bang for its no-risk death, and it used to get even more, when buff-giving paths were also cheap. Quote:
It's a great plus for the PoD, but the PoD still has to choose whether to use an Ethereal robe, or to stack even more protection on top of his natural skin. People do not have to be crazy not to be using magical weapons against a VQ, because it's not easy to get magical weapons on troops, and the VQ may well be choosing the fights, anyway. What the VQ does well is wipe out most troops, especially living ones. You don't have to be crazy to use troops. PvK [ June 12, 2004, 05:03: Message edited by: PvK ] |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
Bah!
Since my comment about how easy it would be to give the VQ back to Broken Empire Ermor was overlooked, I went and whipped up a mod to do it, so I wouldn't have to keep hearing about it. Sadly, it (#restrictedgod 8) doesn't work! It should be a very simple mod, but apparently Ermor is hard-coded not to allow the VQ. Someone with enough interest to spend the time could of course duplicate the VQ for Emror stat by stat and rebuilding the sprites. I have the patience to do the unit stats, but not to do the sprites. I really wish there were a mod command to #borrowsprites (from unit number) - I would have done many more mods by now with that. The screenshot rebuilding technique is a discouraging amount of work just to get graphics that are already in there. PvK [ June 12, 2004, 16:36: Message edited by: PvK ] |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
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Scott </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I wasn't offended, and the Norfleet comment was me trying to be funny, since I got the impression that Norfleet felt he exclusively was being targeted by illwinter. I also lumped you and Norfleet together since you were arguing the same point, more or less, and I was to lazy to separate you. |
Re: PoD vs. VQ vs. Liches (was: Blood Arco mod)
This is a bit of a delayed response but, since no one else seems inclined to do so, I've gotta commend Illwinter on the changes made to the VQ. I positively love the new Version. She can still be made into a proper, nigh unvanquishable SC, but point costs are so prohibitive that both serial castling and dominion pushing are much, much less viable.
More importantly, relying on a VQ SC at the expense of your ability to muster or summon a proper army means there's very little you can do against a massive enemy stack marching towards your capitol, particularly if they are equipped with necromancers(Scripted to wither bones/dust to dust) or flyers(Particularly Caelians, elementals, angels, and others with magical/anti undead weapons) Choose not to rely on a high-end SC strategy, though, and you've got a great pretender in the VQ. She still makes for a cost-effective, recuperating lower-end SC, she's still a spectacular raider, who gets to choose her own battles and achieves superb results even with relatively low path levels, she's still a better expendable defense mechanism than the Lich ever was(And she doesn't even have to teleport to get to the battlefield on time), and she's a superb addition to any army, even if she's no longer an army in her own right. I mean, a 0 encumbrance stealthy regenerating ethereal flying immortal with great combat stats and a life draining attack, how could you not find a use for that? She can fill a variety of roles, none of which really overlap those of any other SC, she has balanced strengths and weaknesses, and she gets the coolest titles. Two thumbs up. They shoulda been up a few weeks ago, but I always assumed someone else would beat me to it. |
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