.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   MP: Mo-Fr 12.00hUTC fixed scheduled (running again (http://forum.shrapnelgames.com/showthread.php?t=19341)

Norfleet June 18th, 2004 07:22 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?
<font size="2" face="sans-serif, arial, verdana">Quickhost and a FIXED schedule is BAD.

Quote:


Say that it will next host on Tue 12.00h, but now all turns were committed by Tue 11.00h, so it will host at Tue 11.00h and skip the hosting at Tue 12.00h, scheduling for hosting on Wed 12.00h. (Was explained that way in an older thread) So everybody knows for sure that his turn will be available (at least) after 12.00h and that he has only to commit before 12.00h the next day without getting a stale turn.

<font size="2" face="sans-serif, arial, verdana">Wrong. If you set it to host at a FIXED time every day, and the Last player sends his turn in, at, say 1130, the game immediately hosts, because it is set for quickhost. Because it is set for quickhost, the game then immediately hosts. The player who Last sent his turn in sees this, takes his turn again. Then the game will host AGAIN at the fixed time of 1200, and everyone will STALE!

Quote:

So enabling QH doesnt hurt with a fixed schedule
<font size="2" face="sans-serif, arial, verdana">Quickhost with fixed schedule is BAD, 'mkay?

What you're thinking about that is harmless is Quickhost with a timer. If the game is set to host in, say, 48 hours, and the Last player sends his in turn at 0900, the game will host. The next time the game will then host is in 48 hours from 0900, or when all players have again submitted their turn. Say this happens tomorrow at 1700. Then the game will host again in 48 hours, or when somebody else sends in their turn. The result being that the game will not host on a consistent schedule unless somebody is staling, but you will ALWAYS have at LEAST 48 hours.

The game will therefore not host on a consistent schedule, but you will ALWAYS have 48 hours. Maybe more....but don't count on it, slacker! Besides, if you really need more than that, then you are deliberately procrastinating.

Would you like be to open a port for sign-in now?

[ June 18, 2004, 18:27: Message edited by: Norfleet ]

Reverend Zombie June 18th, 2004 07:49 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Chazar:
Just another question on quick-host: If it's enabled together with that fixed schedule, then there wouldnt be any problem, would there be?

<font size="2" face="sans-serif, arial, verdana">Wrong. If you set it to host at a FIXED time every day, and the Last player sends his turn in, at, say 1130, the game immediately hosts, because it is set for quickhost. Because it is set for quickhost, the game then immediately hosts. The player who Last sent his turn in sees this, takes his turn again. Then the game will host AGAIN at the fixed time of 1200, and everyone will STALE!
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I have tested this and found something different, same as Chazar, three Posts below.

Quickhosting prior to the fixed time will cause that next-scheduled fixed host time to be skipped.

[ June 18, 2004, 18:50: Message edited by: Reverend Zombie ]

Norfleet June 18th, 2004 08:17 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Is that so? This is not how I remember it. Perhaps they changed it in a patch. If you're volunteering to make this the game that guinea-pigs this theory, fine by me. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 18, 2004, 19:18: Message edited by: Norfleet ]

Cainehill June 18th, 2004 08:57 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Guess we'll guinea pig things. I'll take Pangaea - we going on Karan then, with 6 players?

Chazar June 19th, 2004 12:50 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Karacan:
So it's a twice-a-week-hosting?

<font size="2" face="sans-serif, arial, verdana">No, sorry. It started out as 48h, but it's intended to be at least 5 times a week hosting now.

I guess twice a week will take to much real time to complete the game...

Kel June 19th, 2004 06:43 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
You might want to do a head count, it's been a bit of a confusing start http://forum.shrapnelgames.com/images/icons/icon7.gif

We went from 2-5 days to 24 hr.

- Kel

Chazar June 19th, 2004 07:44 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
!!!New Players interested in participating: Please look at the continually updated first post of this thread!!!

Quote:

Originally posted by Kel:
You might want to do a head count, it's been a bit of a confusing start http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Sure, but I dont know how. I mean, there is the second post in this thread, which I edit to maintain it updated, and I hope that everyone took a look at. Currently it list:

Abysia:JJ_Colorado
Ulm:Mark the Merciful
C'tis:Kel
Caelum:Chazar
R'lyeh:Pickles
Pangaea:Cainehill


Or should we ask that everybody sends me/us a life-sign? Or should I simply use the email message mechanism of this forum to send everybody a message once the server is up and running?

[ June 19, 2004, 18:52: Message edited by: Chazar ]

Norfleet June 19th, 2004 08:13 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Chazar:
That would be very kind, although we didnt come up with a "snarky" name so far... http://forum.shrapnelgames.com/images/icons/icon9.gif How about something like "PulseOfGods" picking up the theme of a fixed schedule? No? Well, I guess "UTC12" would do for me pretty well...
<font size="2" face="sans-serif, arial, verdana">That's not snarky. Besides, the conditions dictate that I will come up with the snarky name.

It shall be...."Fat Obstreperous Jerks".

Quote:

Are all our settings clear? (see first post on this thread)
<font size="2" face="sans-serif, arial, verdana">By "standard", I assume you refer to the commonly accepted MP standard of Indy-6, Sites-50, blah, blah, blah.

You may begin sign-ins at:
kludgemush.com 10297

Reverend Zombie June 19th, 2004 08:36 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
I would like in as T'ien Ch'i.

Chazar June 19th, 2004 08:42 PM

Re: MP: Mon-Fri 12.00h UTC fixed scheduled host (game in progress)
 
Quote:

Originally posted by Norfleet:

It shall be...."Fat Obstreperous Jerks".

<font size="2" face="sans-serif, arial, verdana">No need for insulting!
(BTW: I've lost 7kg Last month so I'm not fat anymore!!!)
EDIT: I looked up "obstreperous". Seems ok with me now that I know the meaning...

Quote:

Originally posted by Norfleet:

By "standard", I assume you refer to the commonly accepted MP standard of Indy-6, Sites-50, blah, blah, blah.

<font size="2" face="sans-serif, arial, verdana">No, I meant standard as the game offers it! What does everybody taking part else say?

[ June 19, 2004, 21:06: Message edited by: Chazar ]


All times are GMT -4. The time now is 12:09 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.