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Re: How would you patch this game?
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Hmmm, and also the ability to alchemize astral pearls into research points. |
Re: How would you patch this game?
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Hmmm, and also the ability to alchemize astral pearls into research points. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How about the unit-counts switched from swords back to color bars? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: How would you patch this game?
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Re: How would you patch this game?
I would like the bug where sneaking disease spreaders get 283482 experience fixed.
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Re: How would you patch this game?
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Heh, now we have three topics going 1. This thread is/isn't insulting and should be about modding instead. 2. The world against Norfleet/why there must be crap units/themes/pretenders 3. The original topic. In response to #1, I didn't mean it in any malicious way, if the Moderators want to change the topic name, go ahead. Personally, I think you're too sensitive. BTW, I would make a mod if I knew anything about mod-making and, what would it be, computer science? I just graduated from Middle School, so don't expect much genius computer-wise from me. In response to #2, I'm a firm believer in "different but equal" (and this is for game balancing, not segregation) way of making a game. This might not be true for the devs, and I'm not trying to force my ways on them, but I don't think any unit should be blatantly better than another. Man's longbowmen pack a significantly better punch than the shortbowmen most other nations get, but they're also more expensive to balance it out. Crossbows take out heavy armor, but they're balanced by being slow to reload and expensive in resources. All are different, but to say that one is better than another is an iffy statement at best. To add to #3, I would make searching magic Messages go to the province instead of commander. Right now, it feels like "you have found 2 magic sites in Cun Aral, zoom in to C'tis?" I would also give the Infernal forces series - I know this applies to Frost Fiends, but I haven't looked into the others - more bang for the buck. Right now, summoning a single demon is more economical than a horde, and time shouldn't be the only thing saved in such an advanced spell. I'll try to be more diplomatic the next time around. |
Re: How would you patch this game?
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PvK |
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Re: How would you patch this game?
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That said, in my only post-2.12 game, I find myself almost surrounded by Vampire Queens, an event which I think speaks for itself. If you nerf/enhance to address balance issues, you don't make everything the same. They are still different in the way they act - some items produce gems, some enhance attack factor, some give supply etc. There's plenty of diversity there that is lost if the items are not used. If items are so weak that they are rarely or never used, then they may as well not be in the game, and to my mind that's a problem worth fixing. I know Norfleet goes on about how this line of argument is "whining" and whatnot, but really it's about expanding the tactical options available to players, not simply about labelling things as overpowered or underpowered. It's about making a great game better, and the principle (seeking balance) was not invented by me, but has been around for a lot longer than this particular great game. Honestly, I'm surprised it draws so much negative comment. |
Re: How would you patch this game?
only thing i would wish is a disband option.
because if you get one of the random events which gives you xx weak militias or zealots. because the front can be some provinces away and only thing surely to assasinate them is letting them attack strong fliers or something like this otherwise they will just rout and be in some of your neighbor provinces . they are just useless but cost you some upkeep. i think it is considered as a good event so if you have "bad" luck with high luck scale and get these suckers every few turns you have quite an upkeep for them and they are ABSOLUTELY useless . or is there already a easy way how to get rid of them in the turn you get them ? |
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If you are correct about your theory, then it will only be a matter of time before the next huge outcry against a "perfectly legitimate" strategy starts. The reality is that while there may be some occasional discussion about certian issues... there simply will not be a debate about anything currently in the game that rivals the VQ outcry. This is obviously because nothing else in the game is as hopelessly broken as that pretender god was. I would wager that clam of pearls would most likely be next on most ***** lists, but I seriously doubt that there will be anywhere near the fuss over that than there was over your flying, regenerating, erthreal, vampire-summoning, lifedraining lich. I remember you posting about how your strategies would work just as well with a Ghost King, and you argued that his cheaper paths and better defensive stats made him almost as attractive for munchkin Ermor. By your own arguments, this is hardly a crippling blow for your strategy, and I'm sure you will have just as much success without your hopelessly broken immortal SC. Unfortunately, this most likely won't be the case. The fact is, you probably knew better than anyone how overpowered that unit was, being arguably the game's foremost expert on abusing her. It's unfortunate that now that the fight is lost that we must continue to read the sour-grapes Posts arguing a point even you yourself do not believe. [ June 17, 2004, 13:34: Message edited by: Blitz ] |
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