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Re: MP Game - Modded nations only
Hi, I' still a newbi but it seems to me that no one want to plays this game anymore, could we make a dead line where we would start the game maybe on a smaller map to that date?
Skolem P.S. Graeme do you have tested Lhynn? will it be ok if I play them? [ June 22, 2004, 16:33: Message edited by: Skolem ] |
Re: MP Game - Modded nations only
Devil Lair and Trollheim IIRC both get the Abysyan slot.
However if we really need to use both of them we can change only the Nations it takes. |
Re: MP Game - Modded nations only
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Re: MP Game - Modded nations only
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Re: MP Game - Modded nations only
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http://arrakis.unimo.it/~ligabue/dom2/mods further information are in the Black moon chr. Thread Skolem |
Re: MP Game - Modded nations only
Couple of these mods need some tweaks. For instance, False Dawn has a commander with no name (from the description it's a Dream Stalker) which, worse, appears like it's supposed to be ethereal but currently isn't. The description also indicates he's supposed to have a real dagger for a weapon, but he's armed with a fist.
Kami has multiple kitsune troops (Kitsune black and white fox units) with different descriptions, differing resource costs, but identical stats and equipment. Also - a 10 point cost pretender chassis (God of Spirits and Magic) that starts with 30 hit points, 3 Astral, 3 Death, and new paths for 10 points. Slightly unbalanced, it seems to me. So ... I'll lay claim to Ashikaga for this game - the other two look interesting, but Ashikaga appears polished. [ June 23, 2004, 03:18: Message edited by: Cainehill ] |
Re: MP Game - Modded nations only
Here's the current player list. If nobody has any other good mods that they'd like to try out, then we could get started fairly soon.
Graeme: Ermor/Thaumaturg Cohen: Marignon/Knights of Light Teraswaerto: Ulm/Hoburg Alliance SE JJ_Colorade: Abysia/Devil's Lair Skolem: Pythium/Lhynn Cainehill: T'ien C'Hi/Ashikaga |
Re: MP Game - Modded nations only
A couple points about the Kami mod: there is a difference between the two foxes - black has a chance of doing an entrapment/tangle vines effect during combat, and the white one has a chance of cursing. I inferred this in their write ups, not stating it straight out, following illwinters style.
And yes, the god is shamefully overpowered. That is because I was just checking out all the features; I myself would not recommend using him either. As I recall, he also produces a couple astrals a turn as well! True, the graphics stink. I am not an artist, and am sure someone could come up with better. But I had a lot of fun creating that mod, and encourage anyone who has an idea to do one as well. [ June 23, 2004, 17:12: Message edited by: 1000yd_stare ] |
Re: MP Game - Modded nations only
Is there anybody that's interested in playing the blood arco mod?
Also, there is a problem with the Devil's lair mod in that it gives a cost to the various demons, which means that they will now require upkeep when summoned. [ June 23, 2004, 20:11: Message edited by: Graeme Dice ] |
Re: MP Game - Modded nations only
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The dragons and ... shrines looked interesting too, but - 4 katanas all with an attack rating of 3 (or 4)? Struck me they might be able to hit some undead, or things that had been entangled or were unconscious, but otherwise would become exhausted fast without hitting anything. Maybe with a fire-9 blessing - were they sacred? Then again - they're meant for casting. All in all, it looked interesting - just not quite right for MP. Hmmm. Maybe on the Kitsune, you could give each a new attack / weapon, so that the descriptive text on the weapon mentions chance of curse / entangle? Quote:
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