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Re: How much should a Random-5 Mage cost?
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I find this all fascinating. An application of this will certainly be how to price the Solars. If by your mention of 'hedge mages', you meant a high number of random picks, I like them too. I hope this might help to see more of them in the future. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: How much should a Random-5 Mage cost?
Only one way to take a comment about being pedantic: Slowly and methodically.
Either way, I think it's fairly obvious why Caelum's mages are underpriced: They're a magocracy. They rely on mages more so than on mammoths, raiding capabilities, sneaky cold-dominion pushing Seraphines, and pretty much any other individual merit they possess as a nation(Though not the sum of all of them). The mix of air and water magic also makes Caelum's High Seraphs SPECTACULAR battlemages, particular for hit and run raids. Cast quickness and three rounds worth of Thunderstrike/Orb Lighting, retreat, repeat. Support with antimissile amulets, robes of shadows, and a staff of storms for best long-term results. Now, if Ulm were to get underpriced mages, I'd be seriously concerned, but since Caelum is one of the top 3 magical superpowers in the game, it's only natural for them to be cost-efficient. |
Re: How much should a Random-5 Mage cost?
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Your Ulm comment is funny, however. The Master Smith's calculated cost is 140 points without the forge bonus. |
Re: How much should a Random-5 Mage cost?
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Re: How much should a Random-5 Mage cost?
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I am sorry if I confused you. |
Re: How much should a Random-5 Mage cost?
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Frankly, I wouldn't be surprised to learn that IW did only come up with these guidelines when they introduced modding in Dominions 2. I can't get rid of the impression that they didn't use anything but 'flair' to get these mage costs out of their minds. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: How much should a Random-5 Mage cost?
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When I compare to other 'magical powers' in the game, I still don't find much reason to believe Caelum's mages should be undercosted to the level that they are. Maybe I'm not comparing to the right nations...? Quote:
From this data, I would find it rather unbelievable that IW doesn't have guidelines, similar to (if not exactly) the guidelines they posted for mods, that they follow internally. I'm going to start trying to analyze the information for threads that might be able to be condensed into other guidelines helpful to modders. |
Re: How much should a Random-5 Mage cost?
The circle master is one of the best deals in the game.
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Re: How much should a Random-5 Mage cost?
Yes, NTJedi. The Circle Master is. I'm glad people are able to use the numbers I came up with.
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