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Re: Yet another Clamhoarding, Castling Discussion
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Say... what's this thread about anyway? |
Re: Yet another Clamhoarding, Castling Discussion
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Anyways, here it is: Quote:
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Re: Yet another Clamhoarding, Castling Discussion
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But the child beating proposal from norfleet ihmo was only a joke . it may be distasteful and i don't know norfleet so perhaps i am wrong and he means it really serious. but he has the right of freedom of expression like everybody else here . the whole discussion about this is really OT . but in norfleets words lies wisdom : the guys who always complain when the game Lasts longer and the turns Last longer really have a problem which norfleet called a bit exagerating hyperactive. they find it useful to blame something else and just never waste a thought that they only lost because they made faults. but no it is because the enemy uses a unbalanced thing like castling . i have dom 2 only since 2 weeks and played only patch 2.12 but i can't see why : -a sphinx may not teleport anymore -ermor may not use again a vq the nerfing down of the vq in general was neccessary to make the lichs a bit more attractive i think but it was nerfed down to much a bit ihmo . at least why ermor may not use the more expensive vq at all i don't understand . so when people continue whining about castling perhaps in the next patch in the same turn in which an army wins a battle in a province with a castle the sieging and defending values are compared immediately and if successful the castle is stormed even in the same turn or each castle costs points even the watchtower or any bad thing like this http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: Yet another Clamhoarding, Castling Discussion
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Re: Yet another Clamhoarding, Castling Discussion
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i just thought that teleporting at least costs gems and you have to build a lab in the province to which you teleported in order to teleport again right ? so i perhaps noobishly thought at least you have to pay for your movement and can only move every 2 turns with a sphinx + have to research 3 levels in traumaturgy for teleport . may a sphinx move by one of the other spells then ? like astral travel ? or the unique artifact which lets you teleport once / turn as special ability ? |
Re: Yet another Clamhoarding, Castling Discussion
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Re: Yet another Clamhoarding, Castling Discussion
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Re: Yet another Clamhoarding, Castling Discussion
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Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play. Though not permanantly, remember paitence is a Virtue. [ June 30, 2004, 22:19: Message edited by: Zen ] |
Re: Yet another Clamhoarding, Castling Discussion
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Re: Yet another Clamhoarding, Castling Discussion
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Now while it was possible to defeat, and had it's weaknesses (not many) it was a huge limitation to the choices of pretender designs that could deal with the Telesphinx. Thus, it was changed to being very hard to play. Though not permanantly, remember paitence is a Virtue. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ok this is really brutal i agree almost no nation has a chance to defeat a telesphinx at turn 7 . but on the other hand now it is completely useless because it can use no other travel spell too as norfleet said http://forum.shrapnelgames.com/images/icons/icon9.gif . so less variety in pretender selection . would it perhaps have been possible to either : -increase the teleportation gem costs ONLY for the sphinx casting it ? -forbid teleportation in the enemy capital with the sphinx ? |
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