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Re: Petition to Save the Moloch!
there really is no use arguing that "he can still be useful in combat you dont know how to use him" because the imps *are* supposed to be a benefit but are really a hindrance because the Moloch routs AS SOON AS they die and they die fast because they fly and enter combat immediately and are weak.
the only thing that needs to be done is code the moloch not to rout when his imps die, that is it! |
Re: Petition to Save the Moloch!
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Graeme is also of course entirely correct that characters with high fire magic can scorch the earth and then fly in to disembowel the survivors, without much fatigue, and with nice penetration bonuses, etc. Routing when the imps die is a bug which should be fixed, but saying the Moloch is "useless" just proves that all of Norfleet's Messages should be censored with a filter than replaces all assertions of "uselessness" with phrases such as "inefficient", "problematic", "sub-optimal", "sub-par", "imperfect", "flawed", "not the best", "not able to fly 3 provinces and wipe out an entire army by himself in one turn with a <1% risk of affliction", etc. http://forum.shrapnelgames.com/images/icons/tongue.gif PvK |
Re: Petition to Save the Moloch!
I agree the Moloch should be fixed. It's not just the Moloch which needs fixing... other important fixes/improvements include:
1) The auto-killing of attacking units after X amount of turns during battle should be switched into an auto-retreat. 2) Improving the Arena Death Match event so human players view it as worthwhile sending someone... the prize is not worth the life of a good commander. Also computer opponents should NOT be sending their pretenders into the Arena Death Match event... that's a big flaw. -------- All of these topics have been around for awhile... would be nice to get a developers opinion about these suggested improvements. For example if we knew the developers were not going to change the Moloch or one of these other suggestions then we'd stop seeing them over and over. |
Re: Petition to Save the Moloch!
For those individuals here that would prefer keeping the moloch in its present cowardly state, why not have imps pop up in the providence Moloch is residing, in the fashion that Vampires apear in providences where the VQ is.
This way, the player is given the option of whether he wants to keep those useless imps in tow or not, or if he wants them to be a burden to some other less important commander. [ July 06, 2004, 21:13: Message edited by: Spacepain ] |
Re: Petition to Save the Moloch!
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Re: Petition to Save the Moloch!
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I agree the imp/rout thing is a silly bug that cripples one specific way he might be used otherwise. I just object to your over-use and abuse of the term "useless" and related expressions, as in: Quote:
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PvK |
Re: Petition to Save the Moloch!
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I agree the imp/rout thing is a silly bug that cripples one specific way he might be used otherwise. I just object to your over-use and abuse of the term "useless" and related expressions, as in: Quote:
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In the end, the Moloch is currently "cheap fire blessing dude". His effectiveness as a warrior is greatly hampered by his craven cowardice. |
Re: Petition to Save the Moloch!
Also note that you can't take advantage of one of the huge benefits of having a flying Pretender or other SC : being able to attack behind enemy lines. Dragons, PoD, Virtue, Manticore, etc can all very effectively fly into enemy territory and easily nail a province.
The Moloch can't, because the bloody imps will show up, race at the militia / PD, and almost instantly rout. At this point, the Moloch dies because a couple of puny, totally disposable units got wounded and ran away. A Virtue on the other paw, even in the early game, can effectively "cherry pick" isolated provinces to attack and conquer. Likewise a dragon, PoD, etc. The Moloch would die to 30 LI attempting to do the same. |
Re: Petition to Save the Moloch!
A starting artilley pretender is almost useless.
I tried Moloch in MP games, and used it with my army. Other player took twice the land I got by using their pretender to take 1 province, and army to take another. I had both of them taking 1 province. This slows you a lot since the enemy has the double of your income potentially (well if he starts in the middle of wastes and you in the middle of farms...it's a little different but I've never seen this), and could have more mages/temples/castles later to get a winning edge. I agree with dropping Imps like PoD drops undeads here and there, instead of having imps in battle. |
Re: Petition to Save the Moloch!
Again, I have no strong disagreement against those points. I was just complaining about overuse of "useless" to mean anything but "has NO use".
I'd add that not only should the imp routing not rout the Moloch, but they should also be guarding him, rather than charging into the wild. Or, as suggested, just dropping an imp every now and then (1/turn?) would be good. PvK |
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