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Re: cool national heros
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[ July 19, 2004, 21:10: Message edited by: Norfleet ] |
Re: cool national heros
Heroic Toughness is another one that I don't think anyone complains about getting, and then there's one more. Lots of free HPs, and extra armor never hurt - at least not anyone who was active enough to be getting into the HoF. http://forum.shrapnelgames.com/images/icons/icon12.gif
A shame that some of them aren't given out more often, or more appropriately. For instance - I've seen Heroic Research exactly _once_, in hundreds of HoF awards. That's one that ought to show up more often on mages, seems to me. Undead General - I've seen that one twice. Heroic Precision - another that should probably show up on mages more often, and probably on scouts / spies / assassins. Oh, and Valor and Undead General really _ought_ to allow an assassin or scout to lead regular units / undead. |
Re: cool national heros
Hmm. What if you give a magic item to a non-leader who has Heroic Undead Leadership? Does it then kick in and give you more than you'd get with the item alone?
PvK |
Re: cool national heros
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Heroic strength, for instance, is useless for most mages, while heroic precision is useless for most melee combatants and heroic valor is often wasted on assassins. The only ones which are sure to be useful for anyone at all, no matter what context, is heroic quickness and heroic magic resistance. |
Re: cool national heros
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Heroic strength, for instance, is useless for most mages, while heroic precision is useless for most melee combatants and heroic valor is often wasted on assassins. The only ones which are sure to be useful for anyone at all, no matter what context, is heroic quickness and heroic magic resistance. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">that's right "best" is not a good word in this context. so lets say good heroic abilities for meeleechars and for magicians http://forum.shrapnelgames.com/images/icons/icon7.gif |
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