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Re: Gem use question.
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[ July 22, 2004, 02:32: Message edited by: NTJedi ] |
Re: Gem use question.
Only 5 global enchantments max at any one time, OK.
But if you cast another one (when there are already five out) can you be SURE your new GE will become effective and one of the older ones will be dispelled OR is there a chance your newly cast GE will not be able "to break into " the list ? |
Re: Gem use question.
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Edit: he doesn't know either, but he's the only one likely to find the answers in the code. [ July 22, 2004, 08:56: Message edited by: Kristoffer O ] |
Re: Gem use question.
I'll keep posting my questions in this thread so I don't clutter up the board with trivia questions.
So far I've "experienced" http://forum.shrapnelgames.com/images/icons/icon12.gif that you can't recruit in a besieged fortress. Four questions : 1) do you have to keep "some presence" in a fortress to defend it or can you leave it alone (empty) and will the walls STILL have to be broken down first before the besieger can attack ? 2) does a province which holds a besieged fortress still generate gold ? 3) What other possible effects - less noticeable for the newer player - come with besieging a fortress ? 4) Apparently, when a commander has no troops under his command he's supposed to be IN garrison. Does that mean that you can add a Commander to your Provincial Defense just by putting 1 unit under that commander's command so that he's supposed to be out on the field ? [ July 22, 2004, 19:21: Message edited by: Borg ] |
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Thanks Arryn.
Q : I have some Magic Arrows coming at one of my mages who's researching in a Fortress. Does that mean there must be a spy/assassin/scout in the province - and thus time to start patrolling or hiring some (poor) province defense ? - Or is my province not necessarily infiltrated ? Just some info : I'm playing Machaka-default on the Aran map. Indy's : 7 Order +3 / Heat +3 / Misfortune -1 / Magic +3 Dominion 8 Wizard's Tower. My god is Lisa ............. the old Crone http://forum.shrapnelgames.com/images/icons/icon10.gif 25pts for starters - probably the cheapest isn't she ? Gave her 2Fire - 2Air - 2Earth She's not fast (1/6) but then the Machaka hoplite can move only 1 province at a time as well, so nothing gives. Makes it more important to keep her in the right strategic locations all the time as she can't jump around the world like some can. I got a great starting locating. The Coastal Forest in the North-Western part of the map. No marine nations , so nobody in my back (for now) and surrounded by yummie yummie farmland (mucho dineros, Machaka like http://forum.shrapnelgames.com/images/icons/icon10.gif ) I just finished turn 20 and have 6 provinces under my control, three Fortresses and generate 449 gold per turn. Resources are not a problem. I've researched Alteration and Evocation both up to lvl 3 and will have finished lvl 1 of Construction next turn. That's about ((20+40+80 *2) +20 = 300) pts of research in 20 turns , or an average of about 15 per turn. Average I guess, but I have want I want at this point. Fireball, Magma Bolts, Ironskin. I just came across the spell Quickness ..... http://forum.shrapnelgames.com/images/icons/shock.gif ...... darn ... I should have given Lisa 1W too. Oh well, I know now http://forum.shrapnelgames.com/images/icons/icon7.gif I'm going to settle down for a turn and then turn my attention more southwards (towards the peninsula) where Marignon seems to be stuck in its starting province. I noticed they went up to 2 provinces just recently but then back to 1 and none of the other factions seemed to go up a province that turn. How do you explain that ? Anyway , Marignon has a tough time because its bordering provinces include one with Heavy Cavs and others with lots of units (90-100ish) So, I'm going to try to beat Marignon while they're still down (my bad http://forum.shrapnelgames.com/images/icons/icon12.gif ) and because the peninsula is relatively easy to defend afterwards. If I can add that regio to my Dominion I (think) I can just "out-economy" the others. Q : is Flames from Afar really worth the 10 Fire Gems because I really have my doubts about that one - since I only generate 1F gem per turn) My other neighbour - located in that midwest mountain region - is Pythium. They have three provinces at the time, but their armies do not have a threatening size for me at this point , nor do they generate enough income to get me worried. I have spies all over their territory , so I notice every move they make. I just have a tough time cranking my Dominion up in their neighbourhood. My Bane Blade Prophet is preaching constantly in a nearby Dom1 neutral province but can't get anything higher than that. Pythium seems to use high Dom, is that the standard for them ? Anyway, having a great time with a wonderfull and REALLY strategic game (ordered it Online yesterday , btw) and really anxious to try out all those other interesting strategies/units/Gods I've laid eye on so far. btw, is there a turn limit in the demo ? [ July 23, 2004, 10:45: Message edited by: Borg ] |
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