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Re: Tuatha endgame
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Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, Tuatha requires one luck, but I still don't see the need for three. Also, cold 3 really cripples your income. |
Re: Tuatha endgame
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Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">uargh i meant turmoil 3 i shouldn't post anymore at 2.00+ in the morning . you make to easy faults then ^^. |
Re: Tuatha endgame
Tuatha is about all I play as I really want to try and get good with one theme and they seemed the most fun. I've tried turmoil 3/luck 3 plenty of times, and it just does not make up for the income from order 3, not to mention the increased chance of the lab burning on turn 2 like it did the first mp game i tried it out.
Without an improvement to luck, (personally I'd prefer luck3 to prevent anything from the nastiest group of bad luck stuff), I really think you're better off with order3, luck1, though the 160 extra design points you gain the other way are pretty nice for a theme strapped for points, and enable you to go for a pretty solid SC and/or bless; if you're luckier than I am it can work, but I rarely see the big gold events or semi-frequent smaller gold events you need to make turmoil3/luck3 work, mostly I just see more gem events, which don't make up for a 42% difference in income. |
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