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-   -   Tuatha endgame (http://forum.shrapnelgames.com/showthread.php?t=19703)

quantum_mechani July 25th, 2004 05:53 PM

Re: Tuatha endgame
 
Quote:

Originally posted by Thufir:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .

<font size="2" face="sans-serif, arial, verdana">I don't understand combining order 3/luck 3 - that seems inefficient to me. In my (albeit limited) SP experience playing Tsien Chi, Luck 3 combined very nicely with order -1. You do need a bunch of provinces in your dominion before you really see the benefits kicking in, but once you get 10+ (or ideally 30+) provinces the good luck events just start rolling in.

Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well, Tuatha requires one luck, but I still don't see the need for three. Also, cold 3 really cripples your income.

Boron July 25th, 2004 07:13 PM

Re: Tuatha endgame
 
Quote:

Originally posted by alexi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">running early into caelum could be problematic but not much else . i guess caelum is early game problematic for almost every nation .
<font size="2" face="sans-serif, arial, verdana">caelum is problematic? why? [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">cause caelum has a strategic move advantage .

Quote:

Originally posted by Thufir:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Boron:
i think order 3 , luck 3 , sloth 3 , cold 3 , death 3 and magic 3 are nice for man Last of tuatha . castle watchtower .

<font size="2" face="sans-serif, arial, verdana">I don't understand combining order 3/luck 3 - that seems inefficient to me. In my (albeit limited) SP experience playing Tsien Chi, Luck 3 combined very nicely with order -1. You do need a bunch of provinces in your dominion before you really see the benefits kicking in, but once you get 10+ (or ideally 30+) provinces the good luck events just start rolling in.

Conversely, as Jasper points out, with order 3, it would seem like you could afford negative luck.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">uargh i meant turmoil 3 i shouldn't post anymore at 2.00+ in the morning . you make to easy faults then ^^.

Minrhael July 25th, 2004 08:53 PM

Re: Tuatha endgame
 
Tuatha is about all I play as I really want to try and get good with one theme and they seemed the most fun. I've tried turmoil 3/luck 3 plenty of times, and it just does not make up for the income from order 3, not to mention the increased chance of the lab burning on turn 2 like it did the first mp game i tried it out.

Without an improvement to luck, (personally I'd prefer luck3 to prevent anything from the nastiest group of bad luck stuff), I really think you're better off with order3, luck1, though the 160 extra design points you gain the other way are pretty nice for a theme strapped for points, and enable you to go for a pretty solid SC and/or bless; if you're luckier than I am it can work, but I rarely see the big gold events or semi-frequent smaller gold events you need to make turmoil3/luck3 work, mostly I just see more gem events, which don't make up for a 42% difference in income.


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