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Re: 2 small questions about horror mark
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PvK |
Re: 2 small questions about horror mark
Castles do not protect against horror attacks, which work as assassinations. Also, while it's nice to have castles to protect your guys, scouts are the unit that don't need it, since it is impossible to harm them while they are hiding anyway.
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Re: 2 small questions about horror mark
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Re: 2 small questions about horror mark
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but only early game and if there is a water nation i think ichtyids + tritons aren't enough to hold your underwater province . yeah forgot the hoburg x-bows they are really nice and not too uncommon . they are really good for massproduction and almost as good as other x-bows while you have about 1,5x as many of them http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: 2 small questions about horror mark
Don't forget that Ichtyids have morale of 12... Mrl 12 prot 12 go a long way in certain armies, and even as Ulm I found them rather nice improvement in morale. That net could come in handy as well... Imobilizing knight lets your heavy hitters hit him when that def. is reduced to 3 (or whatever).
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Re: 2 small questions about horror mark
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I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more. |
Re: 2 small questions about horror mark
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I usually try to stick one of the 5 gem armors on a spy/scout to keep them alive just a round or two more. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">thnx that's valuable info . so they seem to stack and since a spy only costs 1,33 upkeep it seems that the easiest way is just 1 soul contract per scout http://forum.shrapnelgames.com/images/icons/icon7.gif then they will stay long enough on them to pay off http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: 2 small questions about horror mark
Boron,
Still using scouts with only 1 contract? For Abysia, I use indep. scouts all over the place to ferry slaves at most 2 turns movement to lab. But for the contracts I'm thinking about using indep commanders so that my building armies can guard commander. If my army fights or moves, commander is on his own for a couple turns. 30vs20 gold seems to be a safer protection for your contracts in my opinion. But are normal abysian troops going to do much? What about devils? I havent tried contracts yet in long games on anything but scouts. |
Re: 2 small questions about horror mark
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A) All horror marked units are dead, or inaccessible(No empty spot to fly into beside them) B) A horror has made its move, killed a horror marked unit, and been left with one or more unused attacks and no marked units within range. I'm even less sure of B than I am of the whole hypothesis. It SEEMS to hold true, but I've only seen horrors attack armies after summoning those horrors myself, usually after sending a few vampires into hand to hand with Shields of the Accursed the month before. Consequently, with such a ganerous marked->unmarked unit ratio, making any sort of conclusive observation was... tricky. Update: A few questions of my own, by the way. 1) We know that casting spells and forging items is more likely to attract horrors than just kinda lounging around, even in high-magic provinces. The question is, how much more likely? Do multi-path spells or items check for horror attacks twice, as with Astral Corruption? Are more powerful spells more likely to attract horrors, or to attract bigger horrors? 2) More powerful mages seem to attract more powerful horrors. Are horrors keyed to mages' path levels, or does it simply seem this way because powerful mages cast powerful globals(And the gem cost of the spell results in bigger horrors) or end up getting more powerful horror marks? For instance, if the Forbidden Light, which presumably incurs one of the most powerful marks in the game, were given to a scout, would that scout attract doom horrors, or would he just be very, very likely to attract the usual lesser horrors? 3) I don't suppose anyone knows the relative strengths of various horror marks? Is the Oath Rod of Kurgi's horror mark powerful enough to actually be useful without Send Horror or Call Horror? Do higher-penetration castings of Horror Mark result in stronger marks? |
Re: 2 small questions about horror mark
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but i try to make my core blood army consisting of vampires because they are immortal. a devil is tougher than a vampire yeah but both can't fly during a storm and the vampires are at least immortal http://forum.shrapnelgames.com/images/smilies/happy.gif |
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