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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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that is the source for her additional life . |
Re: common high end sc protection/defense values ? possible defeat with common troops ?
Boron, I don't think it was regen. She was getting more hp than she started with. I didn't think regen could do that.
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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if you place rearmost on the battle field ? even with wind guide on i doubt that you land much hits. against these first few hits you could wear a cheap armor which ensures that you survive at least . again the important numbers : flaming arrows has 8 ap damage . avg. damage on a 20 protection unit : 1.29 avg. damage on a 30 protection unit : 0.321 the normal x-bow missile : marignon : 10 ap damage : so avg. damage on 20 protection : 2.13 " " " " 30 " : 0.570 protection 30 is if you aim at it really early available ( turn 10 ca. ) with invulnerability . any sc with 3 earth can cast it . if you have only flaming arrows even when meeleeing the archers the friendly fire casualities will be very high. you would need to get about 50-60 damage against a vq in friendly dominion at least . given the not too frightening looking avg. damage of "only" 0.570 and 0.321 it seems to me if you don't have hyperlarge amounts of 100+ x-bows you have still bad odds defeating even an almost unequipped vq . if the army is really e.g. 200 x-bows than i of course wouldn't attack with a vq only . or maybe http://forum.shrapnelgames.com/images/icons/icon10.gif when you face only weak opposition the ai overrides your gem costing battle scripts . so 1 unit against 100+ should be weak opposition . so normally the ai should override the use of wind guide + flaming arrows shouldn't it ? |
Re: common high end sc protection/defense values ? possible defeat with common troops ?
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iirc there was some time ago a thread where ppl said that with the life drain attack of ghosts something is wrong. because lifedrain of the ghosts is the basic attack and for the unequipped vq too then when it seems to be buggy in the ghosts it could be with the vq too. would require lots of testing unfortunately : test unequipped life drain attack test wraith sword etc. life drain test soul vortex test soul vortex cast via items |
Re: common high end sc protection/defense values ? possible defeat with common troops ?
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If you don't, see the next comment... Quote:
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I mean, it certainly can work...and it's something you could do if the situation arose but having it as your start strategy and planning your research around it...well, I haven't tried it so let me know how it goes in play ? - Kel |
Re: common high end sc protection/defense values ? possible defeat with common troops ?
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
actually norfleet, my iron dragon got there long before my regular troops did, and she was gaining hp from it. By the time the reg troops got there, normal and mechanical she already had more hp than she started with.
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Re: common high end sc protection/defense values ? possible defeat with common troops ?
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unfortunately this will be in 2-3 months when i try these strats in my new mp games . this is one main reason why i put this thread up http://forum.shrapnelgames.com/images/icons/icon7.gif . you can't test against the ai . i am no fan of sandboxing so far too this takes long and is boring . so i tried to develop some strats and i put them here on the Boards that hopefully experts like you who have long mp expierience tell me if it is worth trying or not http://forum.shrapnelgames.com/images/icons/icon7.gif . i am now in 5 mp games since my now 2 months of owning dominions . no one is even finished yet . only in the newest one , started 4 days ago i am so far quite content with my pretender and have some plans . but in the first 4 ones i just took pretenders from sp and had no clue about battle magic and the deeper concepts of sc design just sp expierience and relied there on mass summoning high end conjuration units and clamhoard and wish . thats viable sp strategy and funny there but dominions 2 really shines in mp http://forum.shrapnelgames.com/images/icons/icon7.gif . if i intend to do something like that in mp without serious plans for early - midgame and crappy pretenders i am dead on turn 10-30 , depending on my neighbors and so on . if i test all the things out which i have in mind at the moment i would have to play 50 mp games which is simply impossible http://forum.shrapnelgames.com/images/icons/icon10.gif so far i am really content with how the thread developed . got lots of valueable information thank you all http://forum.shrapnelgames.com/images/icons/icon10.gif |
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