![]() |
Re: idea about newbie guide . plz share your opinions
Quote:
|
Re: idea about newbie guide . plz share your opinions
Quote:
age of wonders 2 had tactical combat where you had full battle control . in dom 2 you can only give very limited battle orders . so the ability to exploit that is quite limited . and it would reward those killing something more http://forum.shrapnelgames.com/images/icons/icon7.gif i assume hitting something by damage shields counts as hitting too or ? don't you agree that pretender sc's which conquer indies get maximum xp level too fast ? so with xp for killing only your weak and almost worthless troops like militia would get almost no expierience while knights and other good troops would get some http://forum.shrapnelgames.com/images/icons/icon7.gif . furthermore a sc wouldn't get max xp as quick as he does now . you have to see expierience more abstract : authority/respect also matters . if you look at any "barbarian" tribes in real history like the germans at the time of the roman empire there battle prowess and valor were very important . only the most fierce and strong and successful warriors ( those who killed most enemies ) had a chance to become leaders , later kings . there are many examples in history of warrior kings which rose from common , but brave soldiers to generals and finally kings . even in rome there was the time of soldier kings . so how else should you prove your valor and bravery in battle than by killing as much enemies as possible ? war is not about hitting as many enemies as possible but killing as many as possible . one hit , no kill is always a bad option . was even in ancient times suboptimal . a shortbow archer can hit a heavy armored soldier 10 times but he doesn't even scratch him . then the armored soldier is in range and kills the archer . so i still can't see why getting xp only for killing doesn't make sense in pc games http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: idea about newbie guide . plz share your opinions
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">oh yeah i played arcanum too . i have to admit that i enjoyed it very much . i exploited that by using a low damage gun . this way i got more xp . since dominion is the game i ever wanted i am forgetting almost all my gaming expierience from former games lol although it is only about 1 year ago when i played arcanum . but still xp for killing is better than for hitting http://forum.shrapnelgames.com/images/icons/icon10.gif @ cainehill : yeah that party joining and leeching was great http://forum.shrapnelgames.com/images/icons/icon7.gif just rush to hell difficulty in 1 hour , join cowruns , leech and have a lvl 80 char in 2 days or even faster if you would have played nonstop . loved that times http://forum.shrapnelgames.com/images/icons/icon10.gif edit : me and a friend even offered that service for sojs http://forum.shrapnelgames.com/images/icons/icon10.gif we got 1 soj for shuffling to hell ( complete ) and about 4-5 for even leveling up to lvl 80 . was quite profitable http://forum.shrapnelgames.com/images/icons/icon7.gif . ah well diablo was great you could betray the new and unexpierienced . and they even thanked you . so great and funny http://forum.shrapnelgames.com/images/icons/icon10.gif [ July 29, 2004, 22:48: Message edited by: Boron ] |
Re: idea about newbie guide . plz share your opinions
Quote:
A system which rewards only for killing, on the other hand, results in the "vulching" issue where weakened units are saved for the person who is to finish them off, or, in a MMORPG, people "steal kills". A system which rewards you for merely performing an action, on the other hand, results in players that perform purposeless actions for the sole purpose of acquiring XPs. An adaptation of this in which only acts performed upon appropriate targets qualifies results in "punching bag" behavior, in which the player intentionally preserves an otherwise crippled opponent, who has been intentionally hobbled due to a pile of negative status effects or is trapped upon an terrain obstacle, so that he can beat on this opponent repeatedly. A system which rewards you for simply being in a group and/or being in proximity of those who commit an act which gains such an award, on the other hand, results in leeching: People that join and follow others around, and do not actually make any kind of contribution, for the express purpose of acquiring this experience. All known XP systems have some sort of abusive pattern built into them: Either some form of artificial behavior becomes the easiest path to gaining XP, or some actions become artificially unrewarding or even counterproductive. In theory, the only way you'd come up with a "fair" XP system is to include all of these methods simultaneously: At least then, there's no single pattern of abuse that can be followed, as you can abuse the system in a variety of ways. Until somebody comes up with a better solution than manually awarding the XPs, however, XP systems will always be abused. |
Re: idea about newbie guide . plz share your opinions
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: idea about newbie guide . plz share your opinions
Quote:
Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">no but it was a requirement . it still is . there is a figure of speech in german : von der pike auf dienen . unfortunately i don't know what the correct american figure of speech for that is . so if anyone can translate that plz do it . i try to describe what i mean : you start your career as soldier as a basic soldier . once you haven proven worthy you get a low leader . even without military skill you can get a midlevel leader through valor . the main assessment factor for that are the kills achieved . in ancient barbarian kingdoms physical weak sons were often even murdered if they were first successor to the throne and a more adept other son was available . so the ability to kill is a must for becoming a leader , leadership abilities are only a good benifit but no crucial requirement . Quote:
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">true but see below Quote:
new modern , even more clear example : i take ww 2 cause i love that era for squad level tactical combat , you can simply replace it by any modern war : the ability to hit is nice but as long as you can't kill what you hit it is irrelevant . the russian KW/KV 1 series had so thick armor that it could only be penetrated long range through the 8,8 flak cannon . so when the germans met the first KW/KV 1 when raiding russia in 1941 when the Pz III ( german mbt 1939-1943 ) shot at them at e.g. 1000/500 meters distance they had a really high hitting ratio because they had better targetting optics and the crews were better skilled . but even the side / rear armor of the KW/KV 1 was so strong that it even couldn't be penetrated by the newer 5cm KwK's from the newer Pz III models at normal combat ranges . the russian KW/KV 1 vice versa penetrated even the front armor of the Pz III at far combat ranges . although the Pz III landed probably something like 90% hits and the KW/KV 1 only like 50% he destroyed 1 Pz III with almost every hit while vice versa it was impossible . so hitting is a requirement but it doesn't guarantee success = making a kill . Quote:
edit : typo [ July 29, 2004, 23:27: Message edited by: Boron ] |
Re: idea about newbie guide . plz share your opinions
something back to topic http://forum.shrapnelgames.com/images/icons/icon7.gif
[qb]Tramplers Units with the Trample ability require a certain amount of finesse. A good group of tramplers can absolutely trash an enemy formation - but should those same tramplers rout they will trash your own forces as they flee! A common mistake after seeing this behavior (and probably losing most of an army and some commanders) is to put tramplers off on the side of a battle field so that if they flee they will be able to move away without crushing any friendly units. But this is foolish given that fighting almost always gravitates to the center of the battlefield. The trick to using trample units is to just make sure that they don't break. The most effective way to do this is to manipulate their group morale by adding many high morale units to their group. This will insure that they stay in the fight even when they start getting wounded and killed. Of course you will also want your priests on hand casting SoC and Fanaticism. [\qb] you could add that 2 of the best tramplers are undead , behemoths + carrion beast tramplers . they don't need any backup and can never rout because of morale 50 . iirc in an older thread was found out that a 3:1 ratio of morale boost troops / trampler is enough as long as the boost troops aren't damaged severely too . if you have long range bows who will hit an enemy in the first round of combat ( mans longbowmen e.g. or ulmish arlabests ) you can mix them into the tramplers and give them no battle orders . the tramplers are then set by default to attack closest and the archers to fire closest . as long as the archers suffer no casualities even if all tramplers get slaughtered they don't rout . independent archers are always set to fire closest : so put a few high prot high morale troops with hold orders before the archer/trampler group . they will catch all indy missile fire . since indy fliers are so uncommon these battle order can defeat 95% of indeps with almost no casualities . |
Re: idea about newbie guide . plz share your opinions
What is this talk about me? I've been around, I just don't have time all the time to post. Though I am still around, like the Gestapo with a brick in a sock waiting for people to step out of line.
http://forum.shrapnelgames.com/images/icons/icon7.gif As for the QR's, a certain unnamed developer is on vacation (good for him) and I am waiting for clarification so the QR's are relatively accurate as I can get them before everyone comes with the little mistakes that drive me mad. The other two (SCQR and MIQR) latest Versions with all updated information are waiting to be PDF'd (or might be already PDF'd, my Email is being annoying with Spamfilters) and will be sent out as soon as they are satisfactoraliy "perfect". http://forum.shrapnelgames.com/images/icons/icon7.gif |
idea about newbie guide . plz share your opinions
i have much freetime at the moment .
so i got the following idea . there are many things which are rather undocumented . so my plan is the following : i make a new thread were i ask all newbie questions on which i have no information so far and you experts answer . the few questions left over for which either no one has a clue or there is disagreement between experts i post then in a small new thread and please illwinter for an answer because they have to know http://forum.shrapnelgames.com/images/icons/icon10.gif after that i will write up a guide or two ( most likely in .doc or .xls ) and make them public then . unfortunately i have no free webspace so if i would mail the guide to you arryn would you be so kind to host it on your site then ? i think this would be a good solution http://forum.shrapnelgames.com/images/icons/icon7.gif if i get enough positive responses to my plan in the next couple of hours i start my effort in 5-10 hours . so hopefully my guide is finished in 3-4 days http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: idea about newbie guide . plz share your opinions
Quote:
Of course, I suppose it's much harder to keep SCs or thugs alive long enough in MP as opposed to SP or co-op games against the AI as we've been playing. Edi |
All times are GMT -4. The time now is 01:19 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.