![]() |
Re: your favourite 2.12 vq nation
[quote]Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Graeme Dice: Quote:
Therefor, only immortal pretenders and a few others are going to commonly be able to use Astral Weapon, and let's see - the Phoenix can't use a weapon, the monolith, Baphomet, and Shedu have no hands (and no attack for the first two - lot of good Astral Weapon does them http://forum.shrapnelgames.com/images/icons/icon12.gif ). So generally speaking - only the liches, bog mummie, and VQ might realistically be seen with Astral Weapon. Oh, wait! The Great Enchantress maybe, since she starts with Astral magic? I can just see her going into melee combat. http://forum.shrapnelgames.com/images/icons/icon12.gif (Well, actually, I did just see one do that, and my Jonin wasted her after dealing with her troll bodyguards. So much for S4 and whatnot. http://forum.shrapnelgames.com/images/icons/icon10.gif ) |
Re: your favourite 2.12 vq nation
[quote]Originally posted by Cainehill:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet: </font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Graeme Dice: Quote:
Therefor, only immortal pretenders and a few others are going to commonly be able to use Astral Weapon, and let's see - the Phoenix can't use a weapon, the monolith, Baphomet, and Shedu have no hands (and no attack for the first two - lot of good Astral Weapon does them http://forum.shrapnelgames.com/images/icons/icon12.gif ). So generally speaking - only the liches, bog mummie, and VQ might realistically be seen with Astral Weapon. Oh, wait! The Great Enchantress maybe, since she starts with Astral magic? I can just see her going into melee combat. http://forum.shrapnelgames.com/images/icons/icon12.gif (Well, actually, I did just see one do that, and my Jonin wasted her after dealing with her troll bodyguards. So much for S4 and whatnot. http://forum.shrapnelgames.com/images/icons/icon10.gif ) </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wow. Cianehill disagreeing with Norfleet. /Stormbinder rubs his eyes to make sure it is not an strange dream/ http://forum.shrapnelgames.com/images/icons/icon10.gif To Norf: 2 words - Mind Duel. Inless you get huge ammount of astral up to at least 8+, which would force you to waste huge ammount of points on most SC pretenders. [ August 03, 2004, 02:51: Message edited by: Stormbinder ] |
Re: your favourite 2.12 vq nation
Quote:
|
Re: your favourite 2.12 vq nation
Quote:
|
Re: your favourite 2.12 vq nation
Quote:
I liked the idea of fire-100 vulnerability. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">But is the VQ's popularity due to objective assesments of its strengths, or because people find the idea of immortality an attractive safety blanket (even though its strategic value turns out to be pretty limited), or simply because Vampires Are Cool? |
Re: your favourite 2.12 vq nation
Quote:
|
Re: your favourite 2.12 vq nation
Quote:
Quote:
|
Re: your favourite 2.12 vq nation
Quote:
If the VQ is popular becuase it's overpowered - and therefore the obvious choice for munchkins everywhere - then nerfing is a valid option. But if it's popular simply because people like it... Well they paid money for the game, and they're entitled to play it how they want. I don't think nerfing the VQ into oblivion just to make people choose other Pretenders is a reasonable objective to aim for. |
Re: your favourite 2.12 vq nation
it was the munchkin uberpretender par excellence. it perhaps still is, but at least you have to pay for it now. the vast popularity it held amongst pubbies was in large part simply a reflection of it's reputation as a munchkin uberpretender - a lot of newbies would take it in some MP game because they had heard how strong she was. However, they usually didn't know how to use her.
Norfleet is being a bit disingenuous. i think all those games i've seen him playing since 2.12 where a VQ is an option, he has taken the VQ. before the patch he also tried the line that the GK was "in many ways the superior pretender", but I also never saw him take the GK when the VQ was an option. http://forum.shrapnelgames.com/images/icons/icon7.gif at least now i don't feel dirty picking her as a pretender. immortality may still be too powerful, but at least she is no longer ridiculously underpriced. |
Re: your favourite 2.12 vq nation
Quote:
i still think susceptile to fire 100 for the vq is a good solution . it is thematic anyway because vampires get killed by the sun + they don't like fire too . this will make the vq still good but not slightly overpowered as she still is . all the other undead immortal pretenders like the lichs have that -100 fire resistence . this way the vq still can be used as a super early game expander and for combat but has to chose to either do something against the -100 fire resistence or live with it . she already has 2 resistences + most wished built in abilities . this way she can take 1-2 useful items more than anyone else . flying -----> boots of quickness -----> no jade armor needed etc. another advantage of the vq is she has D1B2 . so she can easily chainsummon vampires . a vq abysia with chainsummoned vampires / vampire lords pushing dominion by blood sacrifice is scary http://forum.shrapnelgames.com/images/icons/icon7.gif |
All times are GMT -4. The time now is 06:43 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.