.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   New Jotun theme: Muspelheim (http://forum.shrapnelgames.com/showthread.php?t=19818)

Thilock_Dominus August 12th, 2004 07:42 AM

Re: New Jotun theme: Muspelheim
 
Try uncompressing the tga file.
When you save the tga file in PSP8 (save as) there is a box called 'advance', press the button and an option appears. Click 'uncompressing tga'.

Agrajag August 12th, 2004 11:49 AM

Re: New Jotun theme: Muspelheim
 
Also, check that it saves in 24Bit color, the game says it can use 32 as well, but everytime I tried it didnt work...
So go for 24!

Thilock_Dominus August 12th, 2004 04:47 PM

Re: New Jotun theme: Muspelheim
 
Azhur, did you get my PM?

Azhur August 13th, 2004 07:40 AM

Re: New Jotun theme: Muspelheim
 
Quote:

Azhur, did you get my PM?

Yep.. you're free to assist me.

Now a couple of coding problems:

- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?

-------------------------------------------------------------------------------------------------------------
[PROBLEM SOLVED]
- My new unique pretender, Surt, won't show up in the SC selection screen. Why is that?
-------------------------------------------------------------------------------------------------------------

- How can I edit my pretender cost?

Thilock_Dominus August 13th, 2004 01:20 PM

Re: New Jotun theme: Muspelheim
 
Quote:

- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?

Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem http://forum.shrapnelgames.com/images/smilies/happy.gif


best regards
Thilock

Thilock_Dominus August 13th, 2004 04:14 PM

Re: New Jotun theme: Muspelheim
 
Azhur, here some samples. I made two, one without burnt sizes and one with.

256x64 pix banner

http://thilockdominus.freehomepage.c...eimbanner1.jpg http://thilockdominus.freehomepage.c...eimbanner2.jpg

128x32 pix banner

http://thilockdominus.freehomepage.c...eimbanner3.jpg http://thilockdominus.freehomepage.c...eimbanner4.jpg

Feel free to use them, or if you have anything else in mind then please tell http://forum.shrapnelgames.com/images/smilies/happy.gif


best regards
Thilock

Azhur August 14th, 2004 03:40 AM

Re: New Jotun theme: Muspelheim
 
Quote:

Quote:

- No matter what leader-command i give, all my commanders have a leadership of 25, except my mage (40). What's the issue here?

Can you post an example of the writing codes? I don't got have that problem so I think I can assist you on that problem http://forum.shrapnelgames.com/images/smilies/happy.gif

best regards
Thilock

Check the first page of my thread and there you'll see the code.

That logo sure looks fine, though somewhat reminds of your draconian one. Still very well crafted, I'll put it in use right away.. http://forum.shrapnelgames.com/images/smilies/cool.gif

Azhur January 9th, 2005 08:43 AM

Re: New Jotun theme: Muspelheim
 
All right guys I'm back on track with this mod.

Questions:

- What modding command do I use to define the cost of a pretender? I tried #pretendercost-command, but that didn't work out..

- Is a 64x64 pixel sized tga-file right when creating sprites for giants?

Thilock_Dominus January 9th, 2005 09:23 AM

Re: New Jotun theme: Muspelheim
 
It's #gcost
Enter the number on many points the pretender should cost.

From the Mod manual:
#gcost
The cost in gold. This is also the cost in design points for pretenders.[/i]

Read somewhere that a normal human unit is 32 pix high I dunno how wide. But I'm making the elf on 64x64 pix and the elf is 32 pix high so their are space to weapons and alike.


All times are GMT -4. The time now is 01:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.