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Re: Thank you Stormbinder!
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Re: Thank you Stormbinder!
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Re: Thank you Stormbinder!
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It is possible to make a game such as Dom2 much more hackproof against various forms of cheats, including "dreaded" hex editing. The combination of better and more powerful encryption methods that those that are being used now, with changes along the lines of what Mose have mentioned (BTW the mantra of all network security programmers is "Remember! The client is in the hands of the enemy!" http://forum.shrapnelgames.com/images/smilies/wink.gif ), with any numbers of additional security checks can make dom 2 *much* more difficult to hack, or even completely hack proof, depending how much efforts and changes into client/server architecture and tasks balancing devs would be willing to do to improve security. Finally, I just don't think that the solution that Gandalf proposed "Sorry, but this game can always be hacked, just choose your partners carefully" would be an acceptable solution to a lot of Dom2 players. The typical MP Dom2 game can take anywhere from 4 to 17 players. When people invest *days* of their time into game with many other playes, some of whom they don't know very well, they want to be sure that they are not wasting their time playng against some jerk with unlimited ammount of gems. I am sure you understand such feelings. Regards, Stormbinder |
Re: Thank you Stormbinder!
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Re: Thank you Stormbinder!
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I dont think I said anything in disagreement with what you just said, but yes, the way you said it is correct. |
Re: Thank you Stormbinder!
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All right, I am glad we are on the same wavelength than. |
Re: Thank you Stormbinder!
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While it is possible to make a bullet-proof server, it is not necessarily practically possible to make an existing server bullet-proof. Judging by some of the previous bugs, I suspect that in Dominions 2 the GUI is mashed in with the underlying game logic to such a degree that it would probably take an almost complete redesign and rewriting of the game engine to accomplish. That would be too much work to invest over some very rare incidents of cheating. Remember, if it was easy to make secure software, people would do it more often. Quote:
(And yes, this is hair-splitting - at least when we're talking of nothing more important than turns for a game.) Quote:
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As for the strategies, "madcastling" and "massive clamhoarding" strategies are still very efficient ones, if boring, norf was not the only one who used them successefully. Just like VQ was still overpowered before it was nerfed, regardless of the fact that Norf used her in all his games while cheating. Basicly I am not saying that there are tons of cheaters out there, and I hope there are none or just a few. I just wanted to point out these three facts: First, we have no real way of knowing if there are other cheaters out there and if there are - how many of them. Second - Norf's kind of cheats are virtually impossible to detect by other players, unless cheater is really greedy or stupid, and the curcumstanses are right. Third - from my personal experience with computer MP games once the cheat is out the number of people using it would only grew in time, never shrink, until the loophole is closed. Call it human nature, or murphy law, or whatever. http://forum.shrapnelgames.com/images/smilies/wink.gif But I never seen cheats appear, and just slowly fade by themself with time. Quote:
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