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Re: Battling Ermoria
Yeah, thanks for the advice. I'd figured out the 1 PD thing.
Also, I discovered that Ermorian priests can't preach but can reanimate. Any idea of the mechanics behind reanimate? And oh yeah, thanks for reminding me about pillaging. I completely forgot about that. |
Re: Battling Ermoria
For the reanimation mechanics, check your manual. There's some tables what level of unholy priest reanimates how much stuff.
And don't tell us you bought the game second-hand and it came without the manual. http://forum.shrapnelgames.com/images/smilies/laugh.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Battling Ermoria
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As far as defeating Ermor goes, there has been lots of good advice on that already. I especially like the suggestion of trying Marignon, their priests and Holy Pyre spells slaughter undead units. If you want to stick with the nations you already know, invest in priests. You can form squads of flying Serpahs to strike behind Ermor's front lines, banish his free troops, and generally make his life miserable. Also, remember that Ermor's ranged attacks are pretty much limited to javelins and a few spells. So archers, which Man and Caelum certainly have, are your friends. But magic is definitely your best bet. A few mages with the right spells (many of them mentioned above by other folks) can destroy entire armies of Ermor's free undead troops. |
Re: Battling Ermoria
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One other thing I noticed: it is definitely better to attack province you have dominion in since you only get freespawns. Every turn that a province under your dominion that is not under your control is a turn that you lose out on freespawns. |
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