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Re: What is Dominions II?
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Re: What is Dominions II?
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Don't get me wrong --- Dominions is one of the best closed-source games out there. A tremendous effort for two people --- I am very impressed http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: What is Dominions II?
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Re: What is Dominions II?
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I guess the problem lies that most systems are not equipped with sensible OpenGL drivers. The game was unplayable-slow on my 1,8GHz Intel Laptop with ATI Radeon graphics, until I installed some freeware-third-party-drivers which were mentioned in this forum somewhere. Now it runs smoothly under the highest settings under windows! I really just changed the driver... http://forum.shrapnelgames.com/images/smilies/shock.gif Unfortunately, I didnt manage to install any suitable drivers under Linux to play Dom2, so I need to reboot all the time: I am doing my work with Linux and only use Windows on the Laptop for games, not that I am currently playing anything else than Dom2...this is really odd considering that the game was written under/for Linux!!! http://forum.shrapnelgames.com/image...s/confused.gif |
Re: What is Dominions II?
I can concur with you Chazar: my old computer worked very well with Dominions II (I had virtually the same configuration, although it was a Duron 700mhz rather than a 600 mhz Athlon; your CPU was likely a tad bit quicker, but not by much), and my newer computer hated Dominions II with a passion until the drivers were seriously updated. My graphic card was also an ATI Radeon, so the problem seems to be here.
Now with adequate drivers the game runs very well, but there was no real problem with my previous configuration either (even with other programmes running in the background). So I would be more willing to put the blame on drivers and a lack of optimisation in this field rather than on Illwinter. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: What is Dominions II?
There is an issue with DOM2, SDL, OpenGL and ATI cards:
No matter what system you have, what screen resolution you're running, you'll get either 8,15 or 32(?) fpm. But it is NOT over-use of ressources, it's a programming glitch in one of the sub-systems (not necessarily even in DOM itself). E.g. it runs with 25+fpm on my P3/400 (G2Ti) and only with 15 fpm at work (D1800/Rad7000). Sadly, it looks like the problem is just to "sophisticated" for the developer(s) to figure out - remember, we're talking a part-time hobby programmer here. And, at Last, I really like the interface. |
Re: What is Dominions II?
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The problem is unlikely to be addressed by ATI though. The majority of other games do not have that problem, and the Dom2 community is too small to have an impact on their driver development. Although, I heard they almost rewrote their OpenGL implementation for the 4.9 Cats. Maybe THEN my X800 will give me more than 16 fps during battles. The interface is ok. Right click or left click doesn't matter you get used to it. The messaging system IMO is the part of the GUI that needs fixing. I'd even propose collecting money from the community to "sponsor" their programming time to rewrite it. http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Re: What is Dominions II?
Of course, the ability to just copy'n'paste from an external editor would be enough for the editign part.
Re-Editing sent Messages isn't even necessary. The messenger is on its way, can't call him back. That is something I can live with. What really is needed in the system is instead of choosing ALL nation or ONE nation as the recipient, place a checkbox in front of the nations name, so you can select multiple nations as the recipients. |
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Apart from that, I think that the GUI needs some improvement (Why cant I just change command number 3 for that commander? Why do I have do delete the whole production queue to change the first unit? Why cant I search for commanders by names? etc.) BUT I am sure that GUI designing is pretty hard anyway! On the other hand especially that bloody messenging system needs improvement. I dont believe in the external messenging excuse: True, why should one reinvent something established like messenging? Because its kills athmosphere as I wrote in another thread: Writing in character is much easier inside the game... |
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