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Re: Poll: morale and routing
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I even thought it was a bug when i first started playing. |
Re: Poll: morale and routing
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The point is that ANY SC with ANY troop OUGHT to be superior to the identical SC without troops. Period! But troops actually hurt your chances, not help. It does not matter that you or me or anyone else has figured how to get around this weird thing but using non-routing troops or power summons or whatever, it still stands as a violation of a fundamental axiom of war. Superior forces should win more often than lose, not the converse. This is something they taught me when I was an officer in the United States Navy and certainly rings true. And MOST ESPECIALLY when the superior force is primarily caused by being home and in the presence of Province Defense. |
Re: Poll: morale and routing
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Re: Poll: morale and routing
Just one thing is confusing me, which is what Cainehill said about battlefield summons. I thought when phantasmal warriors, or false horrors or whatever - when they got killed, the mage just carried on as if nothing had happened. I didn't think it caused routing like with troops brought in at the start of the battle. Maybe I've not been watching carefully, but I thought I'd seen my mages carry on casting.
CC P.S. Where did I get three stars from?? I had none yesterday, one this morning and three now. Does having an Online spat with someone half a world away get you stars?? |
Re: Poll: morale and routing
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Re: Poll: morale and routing
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but it is needed for gamebalance . just see it this way as somebody wrote already: an elite lone warrior like "rambo" doesn't withdraw until he is killed or captured . so the lone sc . if "rambo" has some friends with him ( the archers lol ) and they are wounded he withdraws to help them . i have now gotten your point and you are right it isn't logical but it stands at least in the manual http://forum.shrapnelgames.com/images/smilies/happy.gif. and i think it is needed for balance too because otherwise i wouldn't use any troops at all expect freespawns anymore probably . given how useless most national troops + lower summons already are taking away the role of route preventer from them makes them really useless . i wouldn't even need them for sieging because my antisc-scs would have gate cleavers for that . |
Re: Poll: morale and routing
getting back to Esben Mose Hansen's idea it would be really nice if the numbers were configurable at game launch.
So if we had the following configurable parms: FrontFighterAdjustment= FlankFighterAdjustment= ReadFighterAdjustment= That would be quite cool. It would allow people to specify ( basically ) if they wanted SC's to be then end goal in their game or not. |
Re: Poll: morale and routing
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Bottom line for me, its quirky and i'd like to see it change, but its by no means a priority. I'd much rather see the dev's spend their time adding more content to the game than fixing percieved irrationalities. |
Re: Poll: morale and routing
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gameplay is - unbalanced - because of the current routing system , especially as the AI fails to work around it like players do. This clearly shows that it's a very basic flaw, and not any perceived irrationality. |
Re: Poll: morale and routing
Another, simple idea that would fix this problem: Make armies without troops rout always, without exception. Would make SC use so much more ... interesting. And summoned troops, single point of PD etc. would no longer be a liability, which I agree makes little sense.
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