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Re: Texture comparison *DELETED*
Post deleted by TerranC
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Re: Texture comparison
On the second one, I think the glossiness and blue mottle of the missile pods (or whatever those side things are) just don't go with the drab gray of the main hull. How about taking the blue and applying it more uniformly over the missile pods, and making the sheen consistent, either glossy or not, over the entire ship?
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Re: Texture comparison
TC said,.."I know that there's a few people here who knows how to make some good textures from scratch; to those people, how can you add windows to a texture? (specifically, using photoshop 6?)"
Not a simple task, to get the windows in the right place the model needs a UV map and with this you can paint in the window glows manually. A second option is to create a small rectangle box and scale it down to the size you want. then give it a 'glowing' texture perhaps making it semi transparent and placing a light source inside it. then manually duplicate this and placing the box along the hull where you want the windows. The other way is to manually paint them on the finished rendering. Hard to make them look like part of the rendered ship. Cheers! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Texture comparison
Well, he MUST have liked the avatar, David...look how fast he scarfed it up!
(I think it looked darn good, too!) |
Re: Texture comparison
THIS is a (very quick) coloration of what I was talking about earlier. Something like this (of course, here I go on purple again...LOL):
http://se4-gaming.net\images\ship.jpg |
Re: Texture comparison
Quote:
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Re: Texture comparison
I don't want this to be taken the wrong way, Fyron, so please don't (we so often seem to get confused at each other's responses).
So, help me out here. Why does it display for me without any problem? Alneyan has complained of the same thing. Could it be because you and he use a different browser than IE and "it" isn't as tolerent? I want to post it so it can be read, obviously. Thanks for any explanation you can offer. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Texture comparison
URLs should never have back-slashes in them "\". It is wrong (well, there might be a few cases of weird scripting Languages using "\" as part of a function call, but for normal URLs, bad). All slashes must be forward-slashes "/", as per the standars set forth for URL structure. IE apparently has yet another hack which breaks the rules and allows "\" to be used. This problem arises from IE being used as the file manager shell in the recent Versions of Windows... Standards-compliant browsers do not accept "\" in URLS. This is the correct URL address of the image, which will work in all graphical internet browsers:
http://se4-gaming.net/images/ship.jpg Now, I may have had a typo in the URL when I fixed the slashes and tried to view the image manually, as it was not appearing Last time I tried. It will load fine now, in a new window with a corrected URL. |
Re: Texture comparison
Thanks, Fyron, for the explanation. Must be IE's allowances. I'll try to remember that in the future.
For "old time sake", I'll mention a pet peeve of mine (well, that's because I'm old and remember these things): All the time at work (working in IT), I hear people say "forward slash" and "back slash". Before computers came about, there was only the "slash". When computers (and paths) became an everyday word, people felt the need to call a slash a "forward slash". I've always maintained that there is a "slash" and a "back slash". Of course, this reference is not half as bad as this one (that I hear all the time!): a "forward backslash" http://forum.shrapnelgames.com/images/smilies/rant.gif http://forum.shrapnelgames.com/images/smilies/shock.gif. |
Re: Texture comparison
Now, the purple in that image looks good... it was the combination of dark grey and darker purple, with huge massive parts purple and huge parts grey, that was bad... http://forum.shrapnelgames.com/images/smilies/wink.gif
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