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Re: Patch 2.13 available now
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Re: Patch 2.13 available now
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Re: Patch 2.13 available now
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Re: Patch 2.13 available now
>> Basic Magic Item modding implemented.
How do I use this? Modding.pdf doesn't say anything about it. |
Re: Patch 2.13 available now
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Re: Patch 2.13 available now
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Re: Patch 2.13 available now
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Re: Patch 2.13 available now
Hm... One thing not in the patch that I was hoping to see. The game still does not seem to keep track of exactly how many resources are available when you partially built a guy on the previous turn. Looks like you still have to keep track of this manually...
But there sure were some nice improvements in this patch. The greyed out thing when you are under seige is nice and this will no longer confuse the heck out of the newbies! I also agree about the burning pearl. It was much too strong for the price. It is still stong, of course, and will still be built anyway. But, Arch, feel free to send your excess pearls to me! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Patch 2.13 available now
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Re: Patch 2.13 available now
Eh... is the linux patch borked? The patch didn't seem to work, giving med the 2.12 Version again, as far as I could determine. So I unpacked patch 2.12 and 2.13 in separate dirs, which I ingeniusly called 212 and 213, and ran diff:
<font class="small">Code:</font><hr /><pre>esben@musvit dtmp $ diff -ru 212 213 Only in 213: army4.trs Only in 212/doc: modding.pdf</pre><hr /> Not to complain, but I think this can't be right... except for these 2 new files, the patches are identical(!) |
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