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Re: New pretender gods
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So he is evil but only a lackey of a way bigger evil http://forum.shrapnelgames.com/image...es/biggrin.gif . Mictlan is good there with the lord of the night as their nation only demon god http://forum.shrapnelgames.com/images/smilies/happy.gif . Such a nation specific god for abysia and ermor would be nice too imo http://forum.shrapnelgames.com/images/smilies/happy.gif . The other "problem" i have with ermor that first you have mercy with them because they are like the spirits in Final Fantasy : The spirits within . Poor , abortive , disillusioned undeads . And there is the only "half-abortive" Broken empire theme . And ermor is hordes but they are not frightening . A few priests stop ermorian national armies with ease . So ermor are the kind of bad guys with which you have to have mercy . I would like to see a nation which consists of some very powerful evil beings like demons / evil dragons etc. . They wouldn't be numerous but really frightening , like jotunheim . I am a big fan of the fantasy cliche of impossible to beat seeming evils like sauron/mordor in lord of the rings or the imperium in star wars http://forum.shrapnelgames.com/images/smilies/happy.gif . The description from the PoD is quite evil though . Perhaps i misunderstand simply the game concept http://forum.shrapnelgames.com/image...es/biggrin.gif . You are on your way to ascend to a god but when you do this you are just infernal angel / demon prince XYZ . Only once you defeat your enemies you ascend to a real powerful god http://forum.shrapnelgames.com/images/smilies/happy.gif . I personally though always see my pretender as a real god already who defeats the other gods which i find more rewarding even because otherwise your pretender seems more unimportant http://forum.shrapnelgames.com/images/smilies/happy.gif . If you play e.g. Abysia with a Moloch and summon finally the demon lords you get the feeling that they are your taskmaster and you are only an unimportant lackey of them . So i would enjoy a stylish special pretender for abysia who has a description + looking which qualifies him to be of equal power with a demon lord . Then you have the feeling you call your "brothers" for help and not your employer http://forum.shrapnelgames.com/image...es/biggrin.gif . Like in diablo with Mephisto , Diablo and Baal they were 3 equal brothers http://forum.shrapnelgames.com/images/smilies/happy.gif . Such an evil i would like to have as a god for some evil nations and not a minor one like a Vq/Moloch/PoD . I would like a good counterpart to this too for the brave and good nations but there it is much harder to find a worthy role model . |
Re: New pretender gods
i Miss Real Demon pretender 2 the abysians
and Spider pretender to machaka... Spiders need leader |
Re: New pretender gods
Hm it would probably need too much effort in dominion 2 and more important unbalance it but what would you think about that for dominions 3 :
Pretenders have various stages : They start weak but the more successfull their struggle for supremacy is the stronger they get . It should be connected to dominionstrength : You have 2 or more stages like the eater of the dead . You start with stage 1 which is the weakest . Once you reach a total dominion strength of 50+ you get to stage 2 forever . If you reach a dominion strength of 200+ you get to stage 3 . In each stage you get depending on your pretender stylish and thematic improvements . A VQ e.g. could start with recuperation and when she advances to stage 2 recuperation gets replaced by immortality . At stage 3 you get an even more powerful vampire queen with e.g. +x to attack/def/mr/hp etc. . Human rainbows could get +1 to all magic skills with stage 3 e.g. . The "Monsterpretenders" like the Moloch could start as a small demon as they do atm and finally transform into an archdemon ( not one of the current arch demons but a new type ) . This would make earlygame war more exciting too . I think atm your best bet to win a "normal" earlygame war is by attrition if the enemy has a sc pretender of his own , especially a vq . |
Re: New pretender gods
Another nice pretender would be a Fenrir / Fenris pretender for Jotunheim; a terrible giant wolf. |
Re: New pretender gods
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And I agree, a Lokelike (couldn't resist) pretender is sort of missing. I would go with no magic paths and luck. |
Re: New pretender gods
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Re: New pretender gods
As long as we are wishing...
I would like to see a human warrior king. A great warrior who has won so many victories, and has slain so many powerful beings that he has achieved great fame, and has become a legend in his own lifetime. He would have great attack/defense, come with decent equipment, and probably have a few built-in abilities, although nothing as ridiculously overpowering as Cohen's mage-priest-deity-immortal-knights. No starting magic, and very high magic path cost (50 or even 80). Human type hit points, and better than human dominion. |
Re: New pretender gods
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Re: New pretender gods
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Re: New pretender gods
I was not familiar with that mod, and after checking it out, I know why -
that pretender is horribly underpowered. I would not take him if he cost zero design points, and at 200, he is laughable. Furthermore, he is Ulm only, and part of an unofficial mod. I would like a warrior king blessed by Illwinter, and one available to all human nations. On the other hand, his graphics are nothing short of excelent. |
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