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Re: Stop the (routing) Madness!
Are these cases where one side does not rout when it should possibly due to the fact that the other army has already routed? I believe that until the auto-rout starts when turns are in their 50's, only one side can have routed.
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Re: Stop the (routing) Madness!
> Are these cases where one side does not rout when it should possibly due to
> the fact that the other army has already routed? I believe that until the > auto-rout starts when turns are in their 50's, only one side can have routed. I am afraid this is not always the case. I have had my Caelum troops rout the enemy, charge into them, suffer casulaties, rout and leave the battlefield before the enemy, thus snatching defeat from the jaws of victory... On the other hand, I have an actual strategy, again with Caelum, which relies on leaving my troops to win the battle without commanders. I have not used it in 2.14, though, as I grew bored with Caelum. |
Re: Stop the (routing) Madness!
no the situations i've seen are ones where one would clearly expect a rout (all allied forces dead) but there isn't one. eventually the other army is killed, but it certainly has not previously routed.
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Re: Stop the (routing) Madness!
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Cainehill is correct about commanders. (gulp! http://forum.shrapnelgames.com/images/smilies/eek.gif ) Just few turns ago in my Throne of Heavens game I've seen all none PD troops (and all but one commanders) killed by turn 20 or so one by one, but nevertheless my Last commander stayed and fight to the end. On the other hand I've also seen what KristofferO have described - commanders stay and fight after all PD including commanders were killed in 2nd round of combat (Ghost Riders) Question to KristofferO: Are there any special rules regarding routing during Castle Defense? |
Re: Stop the (routing) Madness!
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I also think it would be better if Death twin spear would work similar to Lifelong protection in regards to routing - meaning its summons would not cause the routing of its owner. Otherwise there is not much point in this unique artifacts, and it would be suicidal to give it to any SC commander, except when accompanied by strong army. But this is very minor thing obviously. |
Re: Stop the (routing) Madness!
Just posting a third sighting, in case there's any doubt this bug exists. I've been fighting Caelum on Try_Something_New, and it seems they've taken to capturing my depopulated, unguarded provinces in raids, setting PD to 2(Or 1, or whichever gives one commander anbd one soldier), and promptly abandoning the conquered territories.
I sometimes respond by moving in a small band of troops(AE longdeads, soulless, etc.), and every single time I have done so thus far, without exception, both before and after the 2.13->2.14 client- and server- side switch, the Caelian infantryman has died in the first round of combat, but the seraphine PD commander remained on the field until killed. |
Re: Stop the (routing) Madness!
Yeah, seraphines are alwyas anxious to die in battle...its probably a religious issue... http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Stop the (routing) Madness!
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Edi |
Re: Stop the (routing) Madness!
I sent a .trn file that I think shows the the sort of thing Cainehill was talking about in his first post. Of course, the battle did happen in the Mountains of Madness, so maybe it is a feature http://forum.shrapnelgames.com/images/smilies/wink.gif.
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