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Re: Floating Point
I'm a sw dev. and every time there's a floating point error one should check for some dangerous ZERO somewhere.
i.e.: if something must be calculated dividing the Range of a weapon by its Power, then if you give Power a value of zero, you could get a f.p. error somewhere... I'm only trying to guess, hope it helps http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mod Help
Hey... ah, I just checked something in my files...
Is there a 'maximum' speed for ships in the game? I've noticed that fighters max out at 1.5 (1500), so I've been adjusting my other ship hulls to be able to come closer to that (1200 peak ATM with the lightest hulls). |
Re: Mod Help
See other thread..
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Re: Mod Help
This maybe a "Dumb" question..but...how do you get itto play in "Windowed"?
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Re: Mod Help
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Re: Mod Help
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Re: Mod Help
Windowed runs fine....I like the "FULL" screen better http://forum.shrapnelgames.com/images/smilies/happy.gif
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