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-   -   Dominions 2 Power Rankings (http://forum.shrapnelgames.com/showthread.php?t=20980)

Schmoe September 28th, 2004 11:23 PM

Re: Dominions 2 Power Rankings
 
Quote:

Graeme Dice said:
I'm going to go with a few tiers, with a ranking roughly in order within each tier.
Tier 1.
C'tis, Atlantis, Abysia, Mictlan, Pythium, Vanheim,

Hey Graeme, I'm curious. You seem to have listed C'tis as roughly the most powerful nation. Why? I'm currently playing miasma in a MP game and really enjoying it (and doing well!), but I'd be interested in hearing why you place the nation as the most powerful.

Graeme Dice September 28th, 2004 11:50 PM

Re: Dominions 2 Power Rankings
 
Quote:

Schmoe said:
Hey Graeme, I'm curious. You seem to have listed C'tis as roughly the most powerful nation. Why? I'm currently playing miasma in a MP game and really enjoying it (and doing well!), but I'd be interested in hearing why you place the nation as the most powerful.

In one word: Sauromancers.

D3?1 gives them the same magical power as Ermor, but with the ability to pay gold for your mages and buy many, many of them per turn. Then they also have access to nature magic and astral magic. They also have troops that fit into just about any situation you might need.

The Panther September 29th, 2004 12:50 AM

Re: Dominions 2 Power Rankings
 
Of course, in Miasma, they are D2W1N2?1 and quite expensive. But worth every penny spent on them! The W1 is soooo darn nice for the instant quickness.

And you can make either nature 3 sauros with thistles or death 3 sauros with the skull weapon thingys, again each one with the instant quickness. The choices are quite good indeed. It is limited only by the skill of the player.

The single biggest drawback to C'tis is that you won't get the power SCs like Ice Devils and Arch Devils and Air Queens. You almost have to wait for Tartarians to get a good SC, which takes practically forever in game terms. This is why, imho, that people rate them below races like Caelum and Pythium in general.

Zen September 29th, 2004 01:01 AM

Re: Dominions 2 Power Rankings
 
C'tis can have both Longdead Archers and Mandragora's in sigificant numbers fairly eary.

They can also have a Bane Lord Factory in Production early enough that your single SC won't be able to stop the 8-10 that are churning from C'tis.

They also have access to Communion and early expansion power with either their Initial Spell (Terror) w/ Eagle Eye for fun OR Raise Skeletons (2 Sauromancers with something to distract will take most provinces, 3 for those HCav)

Their lowgrade Researcher is Sacred and can switch to communion slave as well as go into Relief Duty if you need.

They have a Castle Defender that doesn't cost alot in either gold or resources and a standard unit if you need some morale problems fixed.

C'tis is very well rounded and the only nation with equally viable Themes as their Base Nation that can switch the dynamic of their magics (not really troops).

Don't discount the lizards, or they will bite you in the ***.


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