![]() |
Re: how do damage multipliers work?
Quote:
Quote:
|
Re: how do damage multipliers work?
I'll do the Wraith Lord tests later today.
Question: The ID is a size 4 creature. If someone arranges an army of national troops (smaller than size 4) to accompany one or more IDs, if I set my demon assasination BLs to attack biggest, would it be able to ignore the chaff and go straight for the ID? |
Re: how do damage multipliers work?
Attack largest will ignore all of the smaller troops, and go straight for the biggest ones on the battlefield. Attack fliers works in the same manner.
|
Re: how do damage multipliers work?
Okay, Wraith Lord test results in (having a lazy Sunday afternoon here...)
Basically I'd say the WL is much, much better. I did 10 battles with a Herald Lance + Lucky Coin WL. The ID was always defending and so got first hit. The WL won all battles. The lower hit points made no difference at all I think. In 8 battles, the WL's HP never dropped below 30. In 1, his HPs dropped to 13, in the other , to 20+. However, the reduced strength of the WL compared to the BL was very noticeable. The WL needed to hit the ID noticeably more times to kill it. However, the ID had a hard time hitting the WL, so it was okay. That was a one on one battle however. I suspect that in a big battle with lots of troops, missile support and multiple SCs, having more hit points would be better. |
Re: how do damage multipliers work?
Quote:
I'm in a couple of MP games in which having a reliable way of killing ice devils would be very useful... |
Re: how do damage multipliers work?
Quote:
Thanks again. |
Re: how do damage multipliers work?
Quote:
Quote:
|
Re: how do damage multipliers work?
How about a firbolg vs Ice Devil matchup? Firbolg has similar stats to a Bane Lord (1 more attack and defense, 3 less strength), but 16 less hps (42 vs 26). But on the other hand, he's not vulnerable to triple herald lance damage.
|
Re: how do damage multipliers work?
Quote:
|
Re: how do damage multipliers work?
Quote:
|
All times are GMT -4. The time now is 07:41 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.