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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Willing to make Space Pictures based on your ideas (http://forum.shrapnelgames.com/showthread.php?t=21167)

Joachim October 10th, 2004 12:51 AM

Re: Willing to make Space Pictures based on your i
 
Quote:

TerranC said:
More or less done: Click on the attachment above to see the pic inspired by Joachim's idea.

It's a bit large though; 1.09 mbs.

Very fine artwork! http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa October 10th, 2004 12:02 PM

Re: Willing to make Space Pictures based on your i
 
how about our friend dom-kum in se ???

tesco samoa October 10th, 2004 12:04 PM

Re: Willing to make Space Pictures based on your i
 
the dom-kun race would be good.


Mineral planets are RRRRAAAAAGGGGGGGGGGHHHHHHHHH

to declare war it would send

RRRRRRAAAAAAAAAAAGGGGGGGGGHHHHHHHHHHHHHHHH

Surrender

ragh

hehhehehe

AgentZero October 10th, 2004 01:29 PM

Re: Willing to make Space Pictures based on your i
 
Idea: Big Dreadnought emerging from a WP and being ripped apart by the Starbase sitting on top of the Warp Point.
Out of curiosity, how hard/easy is it to come up with new materials in DoGA? I've been working in Bryce 4, which is pretty good at coming up with the basic shapes for things, but creating textures to use in it is a serious pain.

TerranC October 10th, 2004 02:26 PM

Re: Willing to make Space Pictures based on your i
 
Quote:

tmce said:
Out of curiosity, how hard/easy is it to come up with new materials in DoGA? I've been working in Bryce 4, which is pretty good at coming up with the basic shapes for things, but creating textures to use in it is a serious pain.

By materials, I assume you mean textures? Basic colour and and model properties are easy to set in doga; although somewhat limited, you can mostly get what you want easily. Textures themselves though, are compared to other 3d apps, are extremely limited; there is no mapping; and there is almost no control over how the texture will be seen on the model.

The textures I used for that picture posted a while ago were actually taken (read: stolen http://forum.shrapnelgames.com/images/smilies/frown.gif) from the net and games, and edited with photoshop 6.

TerranC October 11th, 2004 12:48 AM

Re: Ramming Speed!
 
Quote:

Possum said:
3) A spacedrop. Ground troops dropping from orbit, hundreds of tiny contrails as the outer ablative shielding begins to burn off...read the relevant sections of Starship Troopers for inspiration. Umm, I mean the book. I have no idea about the movie, I never saw it.

I would just like to say that making contrails in doga is a pain in the behind; It never looks right, and it never comes out well.

Nevertheless, I think I managed to somewhat respectably do this scene, with contrails to boot.

Click on the attachment to see possum's picture.

Suicide Junkie October 11th, 2004 01:10 AM

Re: Ramming Speed!
 
Quote:

TerranC said:
Quote:

Possum said:
3) A spacedrop. Ground troops dropping from orbit, hundreds of tiny contrails as the outer ablative shielding begins to burn off...read the relevant sections of Starship Troopers for inspiration. Umm, I mean the book. I have no idea about the movie, I never saw it.

Click on the attachment to see possum's picture.

Just one thing missing from that picture...
A large-font caption along the lines of "Join the Planetary Militia!"

Atrocities October 11th, 2004 01:57 AM

Re: Willing to make Space Pictures based on your i
 
A huge space battle scene with hundreds of ships. Or a ship crashing into an ocean. If you could do a ship burning up like the Enterprise did in STIII that would be cool too.

narf poit chez BOOM October 11th, 2004 04:10 AM

Re: Ramming Speed!
 
Quote:

TerranC said:
Quote:

Possum said:
3) A spacedrop. Ground troops dropping from orbit, hundreds of tiny contrails as the outer ablative shielding begins to burn off...read the relevant sections of Starship Troopers for inspiration. Umm, I mean the book. I have no idea about the movie, I never saw it.

I would just like to say that making contrails in doga is a pain in the behind; It never looks right, and it never comes out well.

Nevertheless, I think I managed to somewhat respectably do this scene, with contrails to boot.

Click on the attachment to see possum's picture.

Like that one, too.

Possum October 12th, 2004 11:14 AM

Schweeeeet!
 
Very nice, TerranC!

Very nice indeed. I love the perspective, the burning azure sky, the scintillating highlights...oh well done, sir! Well done indeed!

Caption should read-

"The Space Marines are looking for a few good men" http://forum.shrapnelgames.com/images/smilies/wink.gif


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