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Re: Obscure, unintuitive and unforgiving
I have two strategies to build sphereworlds:
1: when I have plenty of resources I make 8 spaceyard ships and have em construct like this: 1->3: 3xcables 4:1xCables + 1xplating 5->7: 3xplating 8: generator the generator always takes 3 times as long as the cables and plating, so this always works out. when I havent got much resources I place 21 spaceyard ships and have 10 build plating and 10 cables and one generator, but I stop every plating and cables construction at 0.1yr from completion. (or use a slower spaceyard than the max for those so that it comes about equal in timing with the generator) |
Re: Obscure, unintuitive and unforgiving
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I feel like an enabler in a co-dependant relationship. SEIV beats the crap out of me, but I still love her. Always will. |
Re: Obscure, unintuitive and unforgiving
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Re: Obscure, unintuitive and unforgiving
By the way, thanks for everyone's input.
One thing that I still don't quite understand is *why* anyone would spend the time and resources to build a sphere world. If you have that much surplus, I'd assume you are either winning the game or are almost done. New planets are easily captured or created from asteriods, so why bother create it? |
Re: Obscure, unintuitive and unforgiving
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Re: Obscure, unintuitive and unforgiving
Imperial ego! Don't you want your own Sphereworld in your homesystem?
Ringworlds are a more realistic option, since they only require Stellar Manipulation V (against VIII for Sphereworlds), and they are cheaper to build. Their main use is to counter Star Destroyers, when these eventually become available. You cannot destroy a Ringworld, and saving your systems by building Ringworlds on important stars can be considered. |
Re: Obscure, unintuitive and unforgiving
Well, for someone like me, I like to turtle and slowly expand. That means it might be turn 150 before I have real conflict and my war machine might only start grinding in turn 175-250.
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Re: Obscure, unintuitive and unforgiving
In NGC5, I have just completed my 16th Ringworld... they will probably never pay back what was invested in them because the number of enemies is decreasing fast, but it was still fun to build them... doing it just because it is possible http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Obscure, unintuitive and unforgiving
I like to build sphereworlds, too. It gives me such a sense of accomplishment, to reach the technological and economic capability to do so. Especially those trinary star triple sphereworlds! I never build ring worlds because I want to wait until I've researched sphere worlds and get double the facility spaces. http://forum.shrapnelgames.com/images/smilies/smile.gif But I have never completely filled up a sphere world because it just takes too long...
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Re: Obscure, unintuitive and unforgiving
Problem, in a game vs. humans, it will end some turn, and it might be too late for sphereworlds. NGC5 has just reached turn 100 and its the first vote for game end now.
Against AI, where you can just continue to show off, sphereworlds are nicer than ringworlds, sure http://forum.shrapnelgames.com/images/smilies/happy.gif |
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