![]() |
Re: OT: Narf has gone looney and wants to GM.(Edit
Sounds like something I might have fun with, but I can't seem to figure out which file the character creation method is hiding in. I'm finding racial descriptions, class descriptions, and whatnot, but I'm not quite finding the character creation mechanisim. Any idea where it's hiding?
Also, a thought on multiclassing as a monster type: dormat genes - the character has demon/draconic/fae/whatever blood, but for now, the normal genes are dominant, and the monster genes (and all the nifties, such as special abilities and extra hit dice); however, enough stress (experience) could bring them out. Until then, it's just a special effect. |
Re: OT: Narf has gone looney and wants to GM.(Edit
The character creation process _is_ all of those files. http://forum.shrapnelgames.com/images/smilies/wink.gif I am not certain about how the SRD is organized, but when you have the book in front of you (Player's Handbook), you just go through the chapters in the order they are presented in the book to create your character.
|
Re: OT: Narf has gone looney and wants to GM.(Edit
all 5
|
Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Quote:
|
Re: OT: Narf has gone looney and wants to GM.(Edit
Eorg was answering to Narf own five suggestions, and basically said to go with the five ones.
Narf wrote earlier than character creation will be done with whatever system we want to use; I must admit I have no clue about which system will be used (I could probably produce the basic character creation process as described in the Handbook, but do not know anything about alternative systems). |
Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Rolling will probably be on the honor roll, unless anyone wants to be paranoid, in which case rolling will be done on openRPG with people watching. I don't really care if you cheat, gamewise. If you make characters who can take on anything, that's what you'll get. http://forum.shrapnelgames.com/images/smilies/laugh.gif Out of the game, I'll think your a greedy pig. But I don't think we have to worry about cheating. http://forum.shrapnelgames.com/images/smilies/happy.gif If the sum of your modifiers is 0 or less, you scores are considered to low for an adventurer and you may reroll. Same if your highest score is 13 or lower. If we go with point buy, I'll probably go with standard point buy, 25 points and the following chart: <font class="small">Code:</font><hr /><pre> Stat | Point cost per level | Total 9 | 1 | 1 10 | 1 | 2 11 | 1 | 3 12 | 1 | 4 13 | 1 | 5 14 | 1 | 6 15 | 2 | 8 16 | 2 | 10 17 | 3 | 13 18 | 3 | 16 </pre><hr /> After that, there's the base saves, which are Fortitude, Reflex and Will and run off Constitution, Dexterity and Wisdom, respectively. These help with surviving poisons and disease, avioding traps and some spells and resisting mental and some spells effects, respectively. If you need anything else, just ask. http://forum.shrapnelgames.com/images/smilies/happy.gif As for hidden racial genes, sure. As long as the confusion of realizing their hidden talents keeps them from properly focusing on their class(not gaining levels) until they have enough enough unused levels to meet the level adjustment of their hidden genes. http://forum.shrapnelgames.com/images/smilies/happy.gif Not sure if that's what you meant. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
edit: Basics and Ability Scores seems to be what you need. http://www.wizards.com/d20/files/v35/Basics.rtf |
Re: OT: Narf has gone looney and wants to GM.(Edit
Quote:
Narf: Yeah, that's pretty much what I meant. Also pretty much what I was looking for, although the starting cash portion still needs to be addressed. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Cash, right, cash. In-game, until we get to a town, ie, while I'm still figuring out what I'm doing, shoping will be done in between adventures, with the 'explanation' of shops being scattered through the caverns, rogue-like style. Strangely enough, those shops will probably dissapear once a town is encountered. http://forum.shrapnelgames.com/images/smilies/happy.gif
As for starting gold, Barbarian(4d4*10gp, average 100gp), Bard(4d4*10gp, ave 100gp), Cleric(5d4*10gp, ave 125gp), Druid(2d4*10gp, ave 50gp), Fighter(6d4*10gp, ave 150gp), Monk(5d4gp, ave 12gp, 5sp), Paladin(6d4*10gp, ave 150gp), Ranger(6d4*10gp, ave 150gp), Rogue(5d4*10gp, ave 125gp), Sorcerer(3d4x10gp, ave 75gp), Wizard(3d4x10gp, ave 75gp). As with stats, you can roll yourself, on the honor roll, unless anyone wants to be paranoid, or take the average. |
Re: OT: Narf has gone looney and wants to GM.(Edit
Side note: Don't everybody create fighters. There are traps...
|
All times are GMT -4. The time now is 09:27 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.