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Re: DomMap - new Version
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I was debating that I should probably pull up Kristoffers latest map and pull the colors out of that. As a general default on map colors that would seem to be a good source. I wonder if anyone will play with the color switches and do a lava map, or a desert map, or arctic, jungles, etc etc. Hmmm if I choose dark cave colors and set the impassable switch to maximum I could get a cave layer. Ohh Ohh do a width 2000 and heigth 500 with colors of blues and whites, another 2000x500 of greens and ocean, and a Last with cave colors and a maze, then paste them together into one 3 level map. I know there are already a couple like that but I like the idea. |
v2.17
1 Attachment(s)
I have a new Version, 2.17 ready. Notable additions:
- a gaussian blur is applied to the map to smooth things out some. This blur can be turned off or increased through new switch -gbr. - Some anti-aliasing is applied to the province borders to spiff them up a bit and make them more visible. The strength of this is controlled through new switches -aa and -aad. - capitals are now surrounded by a small yellow diamond shaped border to make them more visible. The effect can be disabled with the -cb switch and the color changed through the -c_cap_border switch. The shape of the border is under consideration if people want to vote for an alternate such as a simple + shape, x, or square. - improved switch help output showing default values - note that a few parameters now take percentages (0-100) instead of 0.0-1.0 fractional ranges - somewhat smaller memory requirements. I have sent the zip to Gandalf, who will hopefully add it to his site and if Arryn is willing to host it, I will send it there as well. And let me try again to attach it here... |
Re: v2.17
Yes the link for now is.....
http://www.dom2minions.com/~minion/DomMap/dommap217.zip If someone wants to whip out a "homepage" for DomMap I would gladly accept it. http://forum.shrapnelgames.com/images/smilies/happy.gif We have abit of a voting lock. Some of you with a discerning eye want to voice an opinion on the new capital-outline feature? Is the diamond OK? Will it actually allow for color variation off of that yellow color? Others for consideration would (A) + (one pixel above, below, and each side (B) x (a pixel on each diagonal) (C) box (D) diamond as it is now. |
Re: DomMap - new Version
I tried downloading and running the new Version, and ran into something strange.
The Perl script (with no arguments) seems to freeze midway through a Gimp script-fu; if I Ctrl-C it, that kills the Gimp, and the script runs its course, but the resulting maps are way more blurry than I'd expect; the run_dommap.sh (shell script) gives, IMHO, a much better result. Is that normal, or is this Version only intended to be used with more precise options? |
Re: DomMap - new Version
Actually I dont think the scripts are looked at. DomMap now has its own blur routine. Actually something like 5 of them. One standard blur written in, one shadow-terrain effect, one for shadow-roughness which does what bump and scatter were doing to the maps before, one which does the new capitals highlighting, and one which anti-aliases the borders. All of them have new switches to control them.
The easiest I think is to run it just as defaults, then change what you feel you need to. |
Re: DomMap - new Version
1 Attachment(s)
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But in any case, with the built-in blur in DomMap, the gimp stuff isn't really necessary (which was the point). I'm attaching a new perl script sans the gimp bit. |
Re: DomMap - new Version
Gandalf, check your email. I ran a couple of quick and dirty tests on the colors I lifted from the Faerun map, the suggestions are in the text file I attached to the message.
Edi |
Re: DomMap - new Version
Got it, thanks. Forwarded a copy to Lintman
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Re: DomMap - new Version
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-beb 16 -bes 96 -bsb 32 -bss 128 |
Re: DomMap - new Version
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