![]() |
Re: SE4 Modder Question
Quote:
Kana |
Re: SE4 Modder Question
Ah, maybe I'll get to that first, once I get that universal Malfador data file reader finished... http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif
(Hmm, I wonder what happened to that project anyway... it's not depending on the expression evaluator to be redone or anything - it would be nice to have the ability built-in to an SE4-Modder type tool to generate components and such from templates, but that could be done in the background while the user is working or I could require the user to save each item individually so the generation time is barely noticed... of course in SE5 the templates won't even be necessary since we'll have formulas to play with in the data files themselves http://forum.shrapnelgames.com/images/smilies/wink.gif) |
All times are GMT -4. The time now is 11:30 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.