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-   -   SE4 Modder Question (http://forum.shrapnelgames.com/showthread.php?t=21279)

Kana October 26th, 2004 12:15 AM

Re: SE4 Modder Question
 
Quote:

DavidG said:
P.S. BOOO I'm still alive.

Good that means he is still around to write the SE5 modder program.... http://forum.shrapnelgames.com/image...es/biggrin.gif

Kana

Ed Kolis October 26th, 2004 01:47 PM

Re: SE4 Modder Question
 
Ah, maybe I'll get to that first, once I get that universal Malfador data file reader finished... http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif

(Hmm, I wonder what happened to that project anyway... it's not depending on the expression evaluator to be redone or anything - it would be nice to have the ability built-in to an SE4-Modder type tool to generate components and such from templates, but that could be done in the background while the user is working or I could require the user to save each item individually so the generation time is barely noticed... of course in SE5 the templates won't even be necessary since we'll have formulas to play with in the data files themselves http://forum.shrapnelgames.com/images/smilies/wink.gif)


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