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Re: this Strategy must be broke
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I have some ideas for mega-sized maps without heavy storage overhead that Id be happy to toss in. Everything has its Pros and Cons. When new Users complain about the lack of manual in Dominions 2 I kindof giggle because soon after they realize it would be an encyclopedia. The nations play so differently that its a whole new book for each of the 17 nations (soon to be 18). I LOVE a game where you can come up with your own strategies rather than just learn what the developer had in mind. Im kindof amazed that I came to the Shrapnel site following the Dom2 trail and found SEIV, because I think my enjoyment of both is for the same reasons. |
Re: this Strategy must be broke
I don't think there's anything 'wrong' with that strategy in terms of it being a way around the way SE4s mechanics are supposed to work. In fact, I can even think of historical precedent for it. My grandfather used to build cargo ships during WW2 on the west coast of Canada. I remember him saying a lot of the time he said they only built enough of the boat so it could get itself around to the east coast for loading, and most of the work on the inside of the ship (crew quarters etc) was done en route. Sure, they were cargo ships and not warships but the principle is the same.
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Re: this Strategy must be broke
Hey Gandalf, you stole my standard strategy ! http://forum.shrapnelgames.com/images/smilies/wink.gif
Well, I never considered it to be anything special. I always thought this was the only way to play once you have baseships, and even worth considering for battleships and up. Especially in a larger/longer game where you have enough resources at some point and only need to build ships fast. Drawback? Weakness? Not good against humans? I don't see it. If you cannot even protect this single system with the retrofit/repair/train facilities from an enemy attack, you would have lost with any other strategy anyway... |
Re: this Strategy must be broke
Yep, it's a valid strategy, but one with trade-offs. It tends to cost more to do this, and it tends to reduce your fleet strength, but it can pay off if all goes well.
I would be careful though about placement and timing. If you find yourself thinking it's a great advantage to be "only losing shells", then I think your security is lacking, unless you are getting a great trade-off in terms of increased expansion. PvK |
Re: this Strategy must be broke
OK this has GOT to be wrong. Repair can happen on a mothballed ship? Please tell me that fleet training cant happen on a mothballed ship also.
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Re: this Strategy must be broke
Mothballing a ship clears any experience levels.
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Re: this Strategy must be broke
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Re: this Strategy must be broke
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Re: this Strategy must be broke
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If you mean each needing a book then the easiest answer is to go to the shrapnelgames.com pages and grab the demo. If you mean the soon-to-be-18 then the answer is that Kristoffer is working on a new water nation |
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