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-   -   SEV- Suggestions on Ruins (http://forum.shrapnelgames.com/showthread.php?t=21311)

Gandalf Parker October 18th, 2004 10:41 AM

Re: SEV- Suggestions on Ruins
 
Quote:

Atrocities said:
Ruins could give other things other than technology. They could give a new happiness pill, a boast to production, a boast to intel, a boast to research points, etc.

Far off star charts. Not a major item I know but it seems very logical to be fouind in ruins.

How about something which alters the worth of the planet. You scan the planet and see xxx,xxx,xxx worth plus some ruins. When you colonize it you find a food plant or a radioactive previously unknown to your scanners which puts a worthwhile boost on the numbers. It would be kindof nice to find out afterward that the crappy tiny rock actually has a use. If balance is desired it could also be some strange plant-virus or false-radioactive which shoots it down. Probably something with minerals also but nothing comes to mind. Some new metal maybe.

narf poit chez BOOM October 18th, 2004 04:35 PM

Re: SEV- Suggestions on Ruins
 
'Gegege: wgee gewg ge gewg ew gwegrwg gwgrgwg. rgwrg rg wg grg grg rgr rgrgr grgrgwrg rgrgr. rggw rgwg tthw gwg. wgwerg.'

Translation:

'Warning: You have activated the planets self-destruct button. Destruction will commence at the end of this message. Have a nice day. Goodbye.'

EvilGenius4ABetterTomorro October 18th, 2004 06:01 PM

Re: SEV- Suggestions on Ruins
 
Power ruins is a great idea. Even a Not so Powerful ruin. Somthing that would give a little advatage to you. Like a familiar weapon system that takes up less space than normal.
I even thought of other "terrain" features. Maybe a lost colony that will join your empire on contact. An empty colony - just add population and it's ready to go. I'm stealing these ideas from MOO2 & 3. I remember it was those things that I looked forward to when I played those games...Oh yeah and the "lost star sytem" protected by a Death Ray firing Lobster ship.
I'm not saying I want to play those MOO games anymore but borrowing ideas from them makes sense. Is the MOO mod ready?

Ed Kolis October 18th, 2004 06:30 PM

Re: SEV- Suggestions on Ruins
 
MOO mod? Oh geez, that is going to take a LONG time, probably... I do have the facilities and a few weapon components if you want to look at them... look at some of the more recent Posts in the SE4 Data/Sound/Graphic section of the Scenario/Mod forum; I don't feel like looking it up http://forum.shrapnelgames.com/image...ies/tongue.gif


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