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-   -   Ascendancy Mod Idea (need some help) (http://forum.shrapnelgames.com/showthread.php?t=21396)

Ed Kolis October 22nd, 2004 12:54 PM

Re: Ascendancy Mod Idea (need some help)
 
For the fire rate of the Light Pulse Cannon, have you considered just upping the load time of the larger weapons? In other words, instead of the base load time for all weapons being 1, make it 2 or 3... then you wouldn't even have to mess with the accuracy bonus, you'd just set the LPC's load time to something smaller... http://forum.shrapnelgames.com/images/smilies/wink.gif

edit: this would also help ships survive longer in combat, making such things as shield regenerators and boarding parties (not to mention just plain maneuvering) more useful!

Starhawk October 22nd, 2004 04:19 PM

Re: Ascendancy Mod Idea (need some help)
 
Nah I like the changing accuracy idea because that will also help me keep small ships useful for the Terrenesi.

Especially because I am going to add possibly add a new weapon or two to the weapons list of the Terrenesi small ships inventory so that they will be more useful.

Starhawk October 22nd, 2004 05:19 PM

Re: Ascendancy Mod Idea (need some help)
 
Okay here is a quick view of my TechArea file so far please tell me if this is going to work.


================================================== =====================================
*BEGIN*
================================================== =====================================

Name := Rock Planet Colonization
Group := Applied Science
Description := Creation of colonies which can survive on rock based planets.
Maximum Level := 1
Level Cost := 500000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

Name := Ice Planet Colonization
Group := Applied Science
Description := Creation of colonies which can survive on ice based planets.
Maximum Level := 1
Level Cost := 500000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

Name := Gas Giant Colonization
Group := Applied Science
Description := Creation of colonies which can survive within gas giant planets.
Maximum Level := 1
Level Cost := 500000
Start Level := 0
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0

Name ;= Terrenesi Ship Construction
Group ;= Terrenesi Tech
Description ;= The Construction of Terrenesi ships and their components
Maximum Level ;= 8
Level Cost ;= 15000
Start Level ;= 0
Raise Level ;= 0
Racial Area ;= 1
Unique Area ;= 0
Can Be Removed ;= False
Number of Tech Req ;= 0

Name ;= Terrenesi Base Construction
Group ;= Terrenesi Tech
Description ;= The construction of Terrenesi Bases and their components
Maximum Level ;= 3
Level Cost ;= 105000
Start Level ;= 0
Raise Level ;= 0
Racial Area ;= 1
Unique Area ;= 0
Can be removed ;= False
Number of Tech Req ;= 0

Name ;= Terrenesi Fighter Construction
Group ;= Terrenesi Tech
Description ;= The construction of Terrenesi Fighters and their Components
Maximum Level ;= 2
Level Cost ;= 100000
Start Level ;= 0
Raise Level ;= 0
Racial Area ;= 1
Unique Area ;= 0
Can be removed ;= False
Number of Tech Req ;= 1

Name := Terrenesi Light Pulse Canons
Group := Weapon Technology
Description := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level := 2
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 1
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Physics
Tech Level Req 1 := 1

Name := Terrenesi Pulse Canons
Group := Weapon Technology
Description := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level := 3
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 1
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Physics
Tech Level Req 1 := 1


Name := Terrenesi Heavy Pulse Canons
Group := Weapon Technology
Description := Weapons which fire bursts of intense energy at enemy ships.
Maximum Level := 2
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 1
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 1
Tech Area Req 1 := Terrenesi Tech
Tech Level Req 1 := 1

Fyron October 22nd, 2004 05:33 PM

Re: Ascendancy Mod Idea (need some help)
 
In the future, it might be best to attach such things as text files, especially when they get to be rather long... http://forum.shrapnelgames.com/images/smilies/happy.gif

Starhawk October 22nd, 2004 08:14 PM

Re: Ascendancy Mod Idea (need some help)
 
Wooops sorry http://forum.shrapnelgames.com/images/smilies/happy.gif

Anyhooo I still need volunteers to resize my shipset pics when they are finished because the only thing I have to resize it makes them so blurry that it's not even worthwhile after it's done.

Also I need AI writers if they know how to make a nice and challenging one.

If you are interested in volunteering e-mail me at starhawk11@gmail.com I'd be really grateful.

Fyron October 22nd, 2004 08:28 PM

Re: Ascendancy Mod Idea (need some help)
 
Have you tried IrfanView (http://www.irfanview.com/)? It is not the best, but it is not bad... also, there is an image resizer that comes with the Windows XP Power Toys (somewhere on microsoft.com, just use the search feature). It integrates into Explorer. It does not do as high quality of resizings as, say, Adobe Photoshop, but it is pretty good.

Starhawk October 22nd, 2004 09:04 PM

Re: Ascendancy Mod Idea (need some help)
 
Well that solves that problem for the most part http://forum.shrapnelgames.com/images/smilies/happy.gif I'm just going to have to figure out the best angle screenie to take that it still looks good shrunk http://forum.shrapnelgames.com/images/smilies/happy.gif

I still need AI folks though http://forum.shrapnelgames.com/images/smilies/wink.gif

Fyron October 22nd, 2004 10:58 PM

Re: Ascendancy Mod Idea (need some help)
 
Quote:

Starhawk said:
I still need AI folks though http://forum.shrapnelgames.com/images/smilies/wink.gif

If you can find AI folk, I commend you. Nobody seems to want to make AIs for mods these days...

Starhawk October 23rd, 2004 01:20 AM

Re: Ascendancy Mod Idea (need some help)
 
How about you Fyron? You interested? I mean you MADE the Adamant mod so that alone goes to your credit http://forum.shrapnelgames.com/images/smilies/happy.gif

Oh and not to mention I may need help figuring out some of the finer points of some of the modding.

Fyron October 23rd, 2004 01:26 AM

Re: Ascendancy Mod Idea (need some help)
 
Adamant still has a long way to go. http://forum.shrapnelgames.com/images/smilies/wink.gif And I don't do AI very well...

Post your questions here and they shall be answered. http://forum.shrapnelgames.com/images/smilies/happy.gif


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