![]() |
Re: Ascendancy Mod Idea (need some help)
For the fire rate of the Light Pulse Cannon, have you considered just upping the load time of the larger weapons? In other words, instead of the base load time for all weapons being 1, make it 2 or 3... then you wouldn't even have to mess with the accuracy bonus, you'd just set the LPC's load time to something smaller... http://forum.shrapnelgames.com/images/smilies/wink.gif
edit: this would also help ships survive longer in combat, making such things as shield regenerators and boarding parties (not to mention just plain maneuvering) more useful! |
Re: Ascendancy Mod Idea (need some help)
Nah I like the changing accuracy idea because that will also help me keep small ships useful for the Terrenesi.
Especially because I am going to add possibly add a new weapon or two to the weapons list of the Terrenesi small ships inventory so that they will be more useful. |
Re: Ascendancy Mod Idea (need some help)
Okay here is a quick view of my TechArea file so far please tell me if this is going to work.
================================================== ===================================== *BEGIN* ================================================== ===================================== Name := Rock Planet Colonization Group := Applied Science Description := Creation of colonies which can survive on rock based planets. Maximum Level := 1 Level Cost := 500000 Start Level := 0 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := False Number of Tech Req := 0 Name := Ice Planet Colonization Group := Applied Science Description := Creation of colonies which can survive on ice based planets. Maximum Level := 1 Level Cost := 500000 Start Level := 0 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := False Number of Tech Req := 0 Name := Gas Giant Colonization Group := Applied Science Description := Creation of colonies which can survive within gas giant planets. Maximum Level := 1 Level Cost := 500000 Start Level := 0 Raise Level := 0 Racial Area := 0 Unique Area := 0 Can Be Removed := False Number of Tech Req := 0 Name ;= Terrenesi Ship Construction Group ;= Terrenesi Tech Description ;= The Construction of Terrenesi ships and their components Maximum Level ;= 8 Level Cost ;= 15000 Start Level ;= 0 Raise Level ;= 0 Racial Area ;= 1 Unique Area ;= 0 Can Be Removed ;= False Number of Tech Req ;= 0 Name ;= Terrenesi Base Construction Group ;= Terrenesi Tech Description ;= The construction of Terrenesi Bases and their components Maximum Level ;= 3 Level Cost ;= 105000 Start Level ;= 0 Raise Level ;= 0 Racial Area ;= 1 Unique Area ;= 0 Can be removed ;= False Number of Tech Req ;= 0 Name ;= Terrenesi Fighter Construction Group ;= Terrenesi Tech Description ;= The construction of Terrenesi Fighters and their Components Maximum Level ;= 2 Level Cost ;= 100000 Start Level ;= 0 Raise Level ;= 0 Racial Area ;= 1 Unique Area ;= 0 Can be removed ;= False Number of Tech Req ;= 1 Name := Terrenesi Light Pulse Canons Group := Weapon Technology Description := Weapons which fire bursts of intense energy at enemy ships. Maximum Level := 2 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 1 Unique Area := 0 Can Be Removed := True Number of Tech Req := 1 Tech Area Req 1 := Physics Tech Level Req 1 := 1 Name := Terrenesi Pulse Canons Group := Weapon Technology Description := Weapons which fire bursts of intense energy at enemy ships. Maximum Level := 3 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 1 Unique Area := 0 Can Be Removed := True Number of Tech Req := 1 Tech Area Req 1 := Physics Tech Level Req 1 := 1 Name := Terrenesi Heavy Pulse Canons Group := Weapon Technology Description := Weapons which fire bursts of intense energy at enemy ships. Maximum Level := 2 Level Cost := 10000 Start Level := 0 Raise Level := 2 Racial Area := 1 Unique Area := 0 Can Be Removed := True Number of Tech Req := 1 Tech Area Req 1 := Terrenesi Tech Tech Level Req 1 := 1 |
Re: Ascendancy Mod Idea (need some help)
In the future, it might be best to attach such things as text files, especially when they get to be rather long... http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: Ascendancy Mod Idea (need some help)
Wooops sorry http://forum.shrapnelgames.com/images/smilies/happy.gif
Anyhooo I still need volunteers to resize my shipset pics when they are finished because the only thing I have to resize it makes them so blurry that it's not even worthwhile after it's done. Also I need AI writers if they know how to make a nice and challenging one. If you are interested in volunteering e-mail me at starhawk11@gmail.com I'd be really grateful. |
Re: Ascendancy Mod Idea (need some help)
Have you tried IrfanView (http://www.irfanview.com/)? It is not the best, but it is not bad... also, there is an image resizer that comes with the Windows XP Power Toys (somewhere on microsoft.com, just use the search feature). It integrates into Explorer. It does not do as high quality of resizings as, say, Adobe Photoshop, but it is pretty good.
|
Re: Ascendancy Mod Idea (need some help)
Well that solves that problem for the most part http://forum.shrapnelgames.com/images/smilies/happy.gif I'm just going to have to figure out the best angle screenie to take that it still looks good shrunk http://forum.shrapnelgames.com/images/smilies/happy.gif
I still need AI folks though http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Ascendancy Mod Idea (need some help)
Quote:
|
Re: Ascendancy Mod Idea (need some help)
How about you Fyron? You interested? I mean you MADE the Adamant mod so that alone goes to your credit http://forum.shrapnelgames.com/images/smilies/happy.gif
Oh and not to mention I may need help figuring out some of the finer points of some of the modding. |
Re: Ascendancy Mod Idea (need some help)
Adamant still has a long way to go. http://forum.shrapnelgames.com/images/smilies/wink.gif And I don't do AI very well...
Post your questions here and they shall be answered. http://forum.shrapnelgames.com/images/smilies/happy.gif |
All times are GMT -4. The time now is 10:03 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.