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-   -   An important question to hardcore SEIV strategists (http://forum.shrapnelgames.com/showthread.php?t=21432)

narf poit chez BOOM October 27th, 2004 01:46 PM

Re: An important question to hardcore SEIV strateg
 
Could catapults fire the bomb fast enough?

Alneyan October 27th, 2004 01:53 PM

Re: An important question to hardcore SEIV strateg
 
If the catapult is not fast enough, then the problem lies in your target, which goes too quickly. Therefore, slow down the target, and all shall be fine.

*Casts the handy "Protection against Hammering" cantrip*

Aiken October 27th, 2004 02:23 PM

Re: An important question to hardcore SEIV strateg
 
And it depends of the catapult's machinery, really. Spacefaring civilization won't bother with springs and levers. But electromagnetic accelerating catapults are quite another matter.

Ed Kolis October 27th, 2004 02:25 PM

Re: An important question to hardcore SEIV strateg
 
I think the way ships could launch bombs is by just letting go of them, allowing the bomb to use the momentum of the ship to hit the target, and the ship quickly changes course at the same time. Hence why fighters can "drop" bombs on ships but larger ships can't in MOO2 - a larger ship couldn't change course quickly enough and we'd call that "ramming" http://forum.shrapnelgames.com/images/smilies/wink.gif

Puke October 27th, 2004 06:52 PM

Re: An important question to hardcore SEIV strateg
 
Quote:

aiken said:
And it depends of the catapult's machinery, really. Spacefaring civilization won't bother with springs and levers. But electromagnetic accelerating catapults are quite another matter.

mmmm... clockwork starships.

narf poit chez BOOM October 27th, 2004 08:22 PM

Re: An important question to hardcore SEIV strateg
 
Tick...tock...tick...Clung...


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