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Re: An important question to hardcore SEIV strateg
Could catapults fire the bomb fast enough?
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Re: An important question to hardcore SEIV strateg
If the catapult is not fast enough, then the problem lies in your target, which goes too quickly. Therefore, slow down the target, and all shall be fine.
*Casts the handy "Protection against Hammering" cantrip* |
Re: An important question to hardcore SEIV strateg
And it depends of the catapult's machinery, really. Spacefaring civilization won't bother with springs and levers. But electromagnetic accelerating catapults are quite another matter.
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Re: An important question to hardcore SEIV strateg
I think the way ships could launch bombs is by just letting go of them, allowing the bomb to use the momentum of the ship to hit the target, and the ship quickly changes course at the same time. Hence why fighters can "drop" bombs on ships but larger ships can't in MOO2 - a larger ship couldn't change course quickly enough and we'd call that "ramming" http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: An important question to hardcore SEIV strateg
Quote:
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Re: An important question to hardcore SEIV strateg
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