![]() |
Re: Routing bug
Quote:
|
Re: Routing bug
Quote:
Quote:
|
Re: Routing bug
OK different scenario, another bug...
Playing ctis, have 8 sauromancers, 3 inf leaders, each sauromancer with 5 or so bodyguards, and an army of infantry (30 or so). Attempt to storm a wizards tower. The tower shoots and kills a sauromancer. Marignon's mages all cast fire shield. A few xbows fire but completely miss. Everything runs... my mages didnt do a thing... comon 1 mage killed, no other injuries, but they all run? EDIT: this is a SP game so no host/client issues possible |
Re: Routing bug
most likely you had your army of infantry on "guard commander" accidentally - all the commanders will rout if one dies if all you have are commanders or commanders and guards.
|
Re: Routing bug
This might be a possibility if I only have mages spamming skeletons. My troops are given an order to guard commander. Commander has orders to cast, not retreat. Why must I have at least 1 guy on attack/fire?
|
Re: Routing bug
Quote:
|
Re: Routing bug
Quote:
|
Re: Routing bug
ok...
I upgraded and watched the battle with the new Version. the battle did come out as the message said, with the altered ending, BUT, that is because the orders were changed, (which I know because with the old Version, my orders were mostly carried out)and the die roles went very askew . the updated Version film had all my mass protected trolls, (30) just standing around, not even attacking, getting hit over and over with stellar castcades, and my iron dragons didn't even move for almost the entire battle, just sat there and did nothing, and my spell casting was comletely screwed up. (again, in the first Version, they all moved as ordered, so something deleted their orders) now I understand that the AI sometimes changes things, but in my Version most went as planned, in this Version a whole lot of leaders/men just sat around getting slaughtered, and very few of my scripted spells were cast. still, with 40 or so crossbow with flaming arrow, wind guide, relief, and arrow fend, I should have done a lot more damage than the "updated" Version showed. so... I believe the Dom 2 web site should say using different Versions may "incorrectly" change the results of a battle due to Data Alteration, resulting in a different film , not just that the film may be different. the new film definitely had something wrong with it - hence the completely unbelievable/unlikely/incorrect result Wyxard |
Re: Routing bug
You should probably sumbit it to Illwinter as a bug. It's not what is supposed to happen accordingly to 2.14 patch notes.
Or you can post your turn file, so somebody can take a look at it. |
Re: Routing bug
after upgrading to 2.14 I watched the new film that correlates with the server results. The battle runs completely differently than my film using 2.12
Most of my commands are changed, unlike in the 2.12 Version where they are mostly carried out (with the normal variations of the AI), in the 2.14 Version, large Groups of men/trolls just stand around getting slaughtered by spells, not engaging, my iron dragons just sit and do nothing until attacked at the end, my spell casters don't do a whole lot,and when they do cast spells, the are mostly ineffective, essentially it looks like something is wrong, not just a different plausible variation running with different die roles. I can email the turn to anyone that wants to view it under both Versions, as there is a huge difference. my email is Wyxarddom2@yahoo.com I will also try and email the turn to Ilwinter Thanks for everyone input Wyxard |
All times are GMT -4. The time now is 01:35 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.