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-   -   SE3 mod for SE4 (http://forum.shrapnelgames.com/showthread.php?t=21540)

Suicide Junkie November 14th, 2004 01:35 AM

Re: SE3 mod for SE4
 
Adding it to the troops would make them more powerful on the attack too, unfortunately.


PS:
Just an update - I've entered all the tech areas, and no I've gotta patch up all the files that refer to tech areas so the game will load.

Done... Its running now.
I had to back out the renaming of the planetsizes, so currently the SE4 -> SE3 mapping goes like:
tiny -> asteroids
small -> tiny
medium -> small
large -> medium
huge -> large

EaX November 14th, 2004 02:49 AM

Re: SE3 mod for SE4
 
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.

Fyron November 14th, 2004 04:17 AM

Re: SE3 mod for SE4
 
Quote:

EaX said:
what about colonizing asteroids?, i think there's a way, but i'm not sure, i've to try it, i was think if work to add it my mod but i've to test it first.

There is no way to colonize Asteroids in SE4. http://forum.shrapnelgames.com/images/smilies/frown.gif The only thing that can be done is to change all of them into "planets." Then, you can colonize them. Unfortunately, they are no longer "asteroids," so you can not build normal "planets" out of them...

EaX November 15th, 2004 05:29 PM

Re: SE3 mod for SE4
 
yeah i know asteroids can't be colonized but maybe they can look as asteroids.

EaX November 16th, 2004 05:02 PM

Re: SE3 mod for SE4
 
1 Attachment(s)
something like this is what you're looking for the se3 images?

Suicide Junkie November 29th, 2004 09:24 PM

Re: SE3 mod for SE4
 
Ok, all of the ship/base components are in.
I'll add the individual fighters and troops images tomorrow.

http://imagemodserver.mine.nu/other/...aneous/SE3.zip

Does anybody know where those SE3 shipsets are?
And is there an AI modder who would be willing to set some AIs up for them in this mod?

Fyron November 30th, 2004 12:11 AM

Re: SE3 mod for SE4
 
http://kdy.spaceempires.net/

EaX December 1st, 2004 01:20 AM

Re: SE3 mod for SE4
 
were any of my files usefull or they we're just useless?

Suicide Junkie December 1st, 2004 01:54 PM

Re: SE3 mod for SE4
 
Yes, actually.
I don't know what kind of crazy build-from scratch thing I was going to start with, but it would have been pretty bad.

Once I got into the groove, it was faster to make both the mini and portrait at the same time, and paste away like a madman.

The Tech chart came in very handy for reference in the techarea.txt and the tech requirements in facilities and components. I had to double-check a few items because they looked wierd to me, but it turned out the chart was correct.

Suicide Junkie December 3rd, 2004 12:21 AM

Re: SE3 mod for SE4
 
I've uploaded an update.

The unit graphics are installed.
EDIT: Another update, with a scaled-hitpoints Version of the components.txt
Hitpoints and damage are multiplied by 25, so its two per block on the bar graphs in tactical combat.

Rename the components.unscaled if you don't care about the bar graphs, and just want to see the original numbers.


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