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-   -   More proof that no good deed goes unpunished (http://forum.shrapnelgames.com/showthread.php?t=21704)

Atrocities November 17th, 2004 03:51 PM

Re: More proof that no good deed goes unpunished
 
/me Wants to win the Lottery. I need money for SE V. http://forum.shrapnelgames.com/images/smilies/happy.gif

Ragnarok-X November 17th, 2004 04:12 PM

Re: More proof that no good deed goes unpunished
 
Good for things, seems like things are turning into the right direction http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM November 17th, 2004 05:37 PM

Re: More proof that no good deed goes unpunished
 
Glad it is working out. http://forum.shrapnelgames.com/images/smilies/smile.gif

Atrocities November 17th, 2004 06:52 PM

Re: More proof that no good deed goes unpunished
 
UPDATE:

They will pay for the rental, but will not pay for the additioal insurance. I will be out of pocket each day $15.00.

http://forum.shrapnelgames.com/images/smilies/frown.gif Thats three games. I will keep the vehicle through today but it will go back tomorrow.

PvK November 17th, 2004 10:24 PM

Re: More proof that no good deed goes unpunished
 
I'm really glad to hear this is looking brighter for you!

I would definitely encourage you to write the story of your plight!

Quote:

Atrocities said:
I should write a book about all the rotten crap that has happened to me since 2000. I did something in 2000 that just sent my luck plumitting to the depths of hell. What that was I have no frelling idea.

Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000? http://forum.shrapnelgames.com/images/smilies/eek.gif

PvK

Randallw November 18th, 2004 02:51 AM

Re: More proof that no good deed goes unpunished
 
Quote:

PvK said:

Wait... weren't you the one who discovered the "jettison the unhappy population into space and then drop new people onto the colony" solution to unrest? Was that in 2000? http://forum.shrapnelgames.com/images/smilies/eek.gif

PvK

Sounds like divine judgement to me http://forum.shrapnelgames.com/images/smilies/happy.gif. oops, since I wouldn't think twice about using such a tactic (If the citizens fail to accept what is good for them they no longer deserve fair treatment. Replace them with loyal subjects) I had better start rubbing my medallion.

Kamog November 18th, 2004 03:33 AM

Re: More proof that no good deed goes unpunished
 
Does that method work? I'll have to try that next time my planets start rioting. I'll build some transports in advance, full of happy population as ready replacement citizens once the disgruntled people are relocated off the planet into space. ...Nah, that's just too evil. I might consider doing that only if it's captured alien population on the planet. I wouldn't do it to my own people.

Gandalf Parker November 18th, 2004 11:51 AM

Re: More proof that no good deed goes unpunished
 
Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.

Baron Munchausen November 18th, 2004 05:03 PM

Re: More proof that no good deed goes unpunished
 
I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.

rdouglass November 18th, 2004 05:28 PM

Re: More proof that no good deed goes unpunished
 
I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.

I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.) http://forum.shrapnelgames.com/images/smilies/evil.gif

EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course).


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