![]() |
Re: More proof that no good deed goes unpunished
/me Wants to win the Lottery. I need money for SE V. http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: More proof that no good deed goes unpunished
Good for things, seems like things are turning into the right direction http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: More proof that no good deed goes unpunished
Glad it is working out. http://forum.shrapnelgames.com/images/smilies/smile.gif
|
Re: More proof that no good deed goes unpunished
UPDATE:
They will pay for the rental, but will not pay for the additioal insurance. I will be out of pocket each day $15.00. http://forum.shrapnelgames.com/images/smilies/frown.gif Thats three games. I will keep the vehicle through today but it will go back tomorrow. |
Re: More proof that no good deed goes unpunished
I'm really glad to hear this is looking brighter for you!
I would definitely encourage you to write the story of your plight! Quote:
PvK |
Re: More proof that no good deed goes unpunished
Quote:
|
Re: More proof that no good deed goes unpunished
Does that method work? I'll have to try that next time my planets start rioting. I'll build some transports in advance, full of happy population as ready replacement citizens once the disgruntled people are relocated off the planet into space. ...Nah, that's just too evil. I might consider doing that only if it's captured alien population on the planet. I wouldn't do it to my own people.
|
Re: More proof that no good deed goes unpunished
Hmmm does the unrest actually go with the population? Or does removing them all just reset the unrest counter? Maybe picking them all up in ships and THREATENING them with jettison, then putting them back down will achieve the same thing.
|
Re: More proof that no good deed goes unpunished
I've never seen the population mood actually immedately change when swapping out captured population for 'native' population. The planet holds the 'setting' independent of the actual population. But obviously, replacing an alien race with your own race gives you the favorable happiness settings instead of the higher unrest rate for non-native/original races.
|
Re: More proof that no good deed goes unpunished
I think you have to pick all you can up and then abandon (or just abandon if you have few enough pop) the planet for 1 turn then put 'em back down.
I think it's that '1 turn' where the population forgets how it was back down there on the planet. (Or they're looking out the portals and seeing many bodies floating by from whomever was left.) http://forum.shrapnelgames.com/images/smilies/evil.gif EDIT: Also, ISTR that captured / surrendered population inherits all of your racial characteristics (except the atmosphere of course). |
All times are GMT -4. The time now is 01:52 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.